StatusLive Servers online11,747 Players58,384 Populated3,437 Wiped · 3 h134 Interval5 min Date27 OCT 2026

DWG RG-S15256Server sheetchecked 9d ago

YAKOCHU

Offline 162.43.32.28:28015 checked 9d ago

pve
Connect
Players now 0/ 3 0% full
7-day average0peak –
Rank#15,256top 69%
Last wipe39d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on YAKOCHU
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 05:18 UTC39d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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03
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04
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05 25 / 150
06
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 18 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for YAKOCHU, and is it up?

Last seen 9 days 3 hours ago; right now YAKOCHU is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 17 September 2026.

In which location is YAKOCHU hosted?

There is no region published by YAKOCHU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 162.43.32.28:28015.

What Rust version is recorded for YAKOCHU?

Rust network protocol 2633 and build 164530 on Linux: that is what YAKOCHU runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for YAKOCHU?

YAKOCHU is not responding at the latest refresh; the last record of it online is 9 days 3 hours ago.

What rank has been recorded for YAKOCHU?

Within the top 69% of all ranked servers: YAKOCHU at #15,256 for player hours, seven days recorded.

Wipe data

On YAKOCHU, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. 8 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on YAKOCHU?

Too few wipes are on record for YAKOCHU to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 39 days 15 hours ago the current world was made.

Settings

What settings and rules apply on YAKOCHU?

No gather rate is stated in the name of YAKOCHU. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is YAKOCHU played?

YAKOCHU runs a procedural map of size 5,000 with seed 20260918, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does YAKOCHU appear among the Rust Graphs lists and filters?

These Rust Graphs lists include YAKOCHU: Rust community servers, plotted and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

On YAKOCHU, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp3 (Max players): Slots: 3; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): 164530 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^p (PvE): No player combat: the threat comes from the world are the tags YAKOCHU publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join YAKOCHU?

In Rust, press F1 and type client.connect 162.43.32.28:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp3
Max players Slots: 3.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build 164530 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded