DWG RG-S15323Server sheetchecked 12m ago
RustServer
Online 162.43.37.139:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 09:18 UTC23d ago | 0 | – | running | 0 |
| Thu 17 Sep, 20:27 UTC41d ago | 0 | – | 18.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustServer online, and what uptime has been recorded?
Right now, RustServer is recorded as online. About 11 days 13 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is RustServer stable in the figures recorded?
The last 48 hours give an average of 168 server fps and a floor of 113. Counted at its highest: 49,618 entities, buildings, deployables and the rest of the world included. 2,809 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is RustServer hosted?
No region is published by RustServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 162.43.37.139:28015.
On which Rust version is RustServer running?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on RustServer. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on RustServer?
At the last refresh, RustServer recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for RustServer?
Player hours over seven days place RustServer at #15,323, within the top 69% of ranked servers.
Wipe times
What happens on RustServer on the day of a wipe?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
On RustServer, when do wipes occur?
Too few wipes are on record for RustServer to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 23 days 2 hours ago.
Rules and settings
What settings and rules apply on RustServer?
The name of RustServer records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map has RustServer loaded?
RustServer runs a procedural map of size 3,000 with seed 19686, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain RustServer?
The Rust Graphs lists that carry RustServer are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On RustServer, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags RustServer publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is RustServer joined?
Enter client.connect 162.43.37.139:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.