DWG RG-S15383Server sheetchecked 10m ago
RustServer
Online 162.43.4.36:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 10:59 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is RustServer online, and what uptime has been recorded?
At this moment RustServer is online. About 10 days ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of RustServer show?
Average server fps over the last 48 hours is 119; the lowest was 83. Counted at its highest: 49,717 entities, buildings, deployables and the rest of the world included. 2,739 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for RustServer?
A region is not published by RustServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 162.43.4.36:28015 is its address.
On which Rust version is RustServer running?
Rust network protocol 2634 and build 167781 on Linux: that is what RustServer runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on RustServer?
Current player count on RustServer: 0, of 50 slots. The seven-day mean on this server is 0 players.
Against other Rust servers, where is RustServer placed?
Player hours over seven days place RustServer at #15,383, within the top 70% of ranked servers.
Schedules
What happens on RustServer on the day of a wipe?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on RustServer?
Too few wipes are on record for RustServer to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 11 days 8 hours ago the current world was made.
Settings
Which rules and settings are recorded for RustServer?
The name of RustServer records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
What is the map for RustServer?
Size 3,000 with seed 19686: that is the procedural map RustServer runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does RustServer appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry RustServer are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On RustServer, what is meant by each tag?
Tags published by RustServer, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join RustServer?
In Rust, press F1 and type client.connect 162.43.4.36:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.