StatusLive Servers online11,656 Players45,182 Populated3,070 Wiped · 3 h109 Interval5 min Date28 OCT 2026

DWG RG-S3834Server sheetchecked 10m ago

[JP] Japan Build Server | Creative

Online 162.43.74.201:28025 checked 10m ago

moddedcarbon
Connect
Players now 0/ 20 0% full
7-day average1peak 5
Rank#3,834top 17%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on [JP] Japan Build Server | Creative
Fig. 2

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap22.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Wed 7 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 02:50 UTC20d ago 1 – running 0
Mon 14 Sep, 06:04 UTC43d ago 2 halved by day 7 22.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Intoxicated SEA Sandbox - Creative | Build | NoclipEA · groups of 8+ · 9 on average
8 / 100
02 1 / 50
03 1 / 188
04
風紀委員 堤防部EA · groups of 8+ · 2 on average
1 / 30
05 0 / 150
06
【南瓜】Build-TestEA · groups of 8+ · 10 on average
9 / 101
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is [JP] Japan Build Server | Creative online, and what uptime has been recorded?

Right now, [JP] Japan Build Server | Creative is recorded as online. Counted from its reported uptime, the last restart was about 5 days 3 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does [JP] Japan Build Server | Creative perform, as measured?

Average server fps over the last 48 hours is 232; the lowest was 157. Counted at its highest: 9,847 entities, buildings, deployables and the rest of the world included. 1,674 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for [JP] Japan Build Server | Creative?

Its name points to Asia, though [JP] Japan Build Server | Creative publishes no region tag. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 162.43.74.201:28025.

On which Rust version is [JP] Japan Build Server | Creative running?

On Linux, [JP] Japan Build Server | Creative runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on [JP] Japan Build Server | Creative?

At the last refresh, [JP] Japan Build Server | Creative recorded 0 players across 20 slots. Averaged across seven days, the player count is 1, with a peak of 5. The 48-hour peak falls at 13:00 UTC, averaging 3 players.

In the rankings, which position does [JP] Japan Build Server | Creative hold?

Player hours over seven days place [JP] Japan Build Server | Creative at #3,834, within the top 17% of ranked servers.

Schedules

On [JP] Japan Build Server | Creative, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 7.

Which times and days are wipes plotted at on [JP] Japan Build Server | Creative?

The record of [JP] Japan Build Server | Creative's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 20 days 22 hours ago the current world was made.

Map and rules

Which settings does [JP] Japan Build Server | Creative run, and what rules?

No gather rate is stated in the name of [JP] Japan Build Server | Creative. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for [JP] Japan Build Server | Creative?

Seed 1337 and size 1,500 define the procedural map [JP] Japan Build Server | Creative generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Tags

Where does [JP] Japan Build Server | Creative appear among the Rust Graphs lists and filters?

On Rust Graphs, [JP] Japan Build Server | Creative is placed in these lists: Modded Rust servers, Rust build servers, plotted live and Rust creative servers. These filters on the server list return it: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on [JP] Japan Build Server | Creative?

The game's server browser reads these tags from [JP] Japan Build Server | Creative: gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): 20 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to [JP] Japan Build Server | Creative?

Enter client.connect 162.43.74.201:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp20
Max players 20 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded