DWG RG-S3834Server sheetchecked 10m ago
[JP] Japan Build Server | Creative
Online 162.43.74.201:28025 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 02:50 UTC20d ago | 1 | – | running | 0 |
| Mon 14 Sep, 06:04 UTC43d ago | 2 | halved by day 7 | 22.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is [JP] Japan Build Server | Creative online, and what uptime has been recorded?
Right now, [JP] Japan Build Server | Creative is recorded as online. Counted from its reported uptime, the last restart was about 5 days 3 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does [JP] Japan Build Server | Creative perform, as measured?
Average server fps over the last 48 hours is 232; the lowest was 157. Counted at its highest: 9,847 entities, buildings, deployables and the rest of the world included. 1,674 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for [JP] Japan Build Server | Creative?
Its name points to Asia, though [JP] Japan Build Server | Creative publishes no region tag. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 162.43.74.201:28025.
On which Rust version is [JP] Japan Build Server | Creative running?
On Linux, [JP] Japan Build Server | Creative runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on [JP] Japan Build Server | Creative?
At the last refresh, [JP] Japan Build Server | Creative recorded 0 players across 20 slots. Averaged across seven days, the player count is 1, with a peak of 5. The 48-hour peak falls at 13:00 UTC, averaging 3 players.
In the rankings, which position does [JP] Japan Build Server | Creative hold?
Player hours over seven days place [JP] Japan Build Server | Creative at #3,834, within the top 17% of ranked servers.
Schedules
On [JP] Japan Build Server | Creative, what does the data show for wipe day?
The recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 7.
Which times and days are wipes plotted at on [JP] Japan Build Server | Creative?
The record of [JP] Japan Build Server | Creative's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 20 days 22 hours ago the current world was made.
Map and rules
Which settings does [JP] Japan Build Server | Creative run, and what rules?
No gather rate is stated in the name of [JP] Japan Build Server | Creative. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.
What is the map for [JP] Japan Build Server | Creative?
Seed 1337 and size 1,500 define the procedural map [JP] Japan Build Server | Creative generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Tags
Where does [JP] Japan Build Server | Creative appear among the Rust Graphs lists and filters?
On Rust Graphs, [JP] Japan Build Server | Creative is placed in these lists: Modded Rust servers, Rust build servers, plotted live and Rust creative servers. These filters on the server list return it: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on [JP] Japan Build Server | Creative?
The game's server browser reads these tags from [JP] Japan Build Server | Creative: gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): 20 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to [JP] Japan Build Server | Creative?
Enter client.connect 162.43.74.201:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.