DWG RG-S8909Server sheetchecked 1d ago
Rust Server
Offline 162.43.86.53:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:47 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 16:52 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 16:00 UTC2d ago | – | – | – | 1 |
| Sat 24 Oct, 15:33 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 07:12 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 00:27 UTC3d ago | – | – | – | 1 |
| Fri 23 Oct, 20:32 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 18:26 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 15:41 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 15:06 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 12:54 UTC4d ago | – | – | – | 0 |
Similar servers
Quick answers
Server details
How reliable is Rust Server, and is it online now?
Rust Server is offline at this moment; 38 hours ago is when it was last seen. Counted from its reported uptime, the last restart was about 1 hours ago. For the last 3 full days the record is 48 of 72 hours up, 67% of the time. First seen by Rust Graphs on 23 October 2026.
Is Rust Server stable in the figures recorded?
The last 48 hours give an average of 193 server fps and a floor of 113. Counted at its highest: 48,802 entities, buildings, deployables and the rest of the world included. 1,505 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Rust Server?
A region is not published by Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 162.43.86.53:28015.
What Rust version is recorded for Rust Server?
On Linux, Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on Rust Server?
No response from Rust Server; the server was last seen 38 hours ago. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 00:00 UTC: 1 players.
In the rankings, which position does Rust Server hold?
Player hours over seven days place Rust Server at #8,909, within the top 40% of ranked servers.
Wipe data
What wipe schedule has been recorded for Rust Server?
None of the resets at Rust Server, which replaces its world every few hours, counts as a wipe, so no wipe schedule is kept.
Settings
Which rules and settings are recorded for Rust Server?
The name of Rust Server records no gather rate. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is Rust Server played?
Seed 50000 and size 3,000 define the procedural map Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does Rust Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Rust Server are: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Rust Server?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Rust Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join Rust Server?
Connect with client.connect 162.43.86.53:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.