DWG RG-S15383Server sheetchecked 13m ago
ojasolo
Online 162.43.92.77:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 03:57 UTC23d ago | 0 | – | running | 0 |
| Tue 15 Sep, 11:10 UTC42d ago | 0 | – | 18.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is ojasolo online, and what uptime has been recorded?
ojasolo is up at this moment. The uptime it reports puts the last restart at about 9 days 23 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of ojasolo show?
The last 48 hours give an average of 202 server fps and a floor of 152. Counted at its highest: 48,479 entities, buildings, deployables and the rest of the world included. 2,633 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for ojasolo?
There is no region published by ojasolo. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 162.43.92.77:28015 is its address.
What Rust version is recorded for ojasolo?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on ojasolo. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on ojasolo?
At the last refresh, ojasolo recorded 0 players across 1 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does ojasolo hold?
Over the last seven days, ojasolo records #15,383 for player hours: the top 70% of all ranked servers.
Wipe times
What happens on ojasolo on the day of a wipe?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
On ojasolo, when do wipes occur?
ojasolo's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 23 days 15 hours ago.
Settings
Which rules and settings are recorded for ojasolo?
Gather rate for ojasolo: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
On which map is ojasolo played?
ojasolo runs a procedural map of size 3,000 with seed 50000, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain ojasolo?
On Rust Graphs, ojasolo is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On ojasolo, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags ojasolo publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
What is the way to connect to ojasolo?
Connect with client.connect 162.43.92.77:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.