DWG RG-S6515Server sheetchecked 1d ago
FireRust TEST SERVER
Offline EU 162.55.236.48:29015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 06:20 UTC, in 3d 2h. Its biweekly schedule tag · low confidence
Coming wipes
- 3d 2hSun 1 Nov, 06:20 UTC
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 17d 2hSun 15 Nov, 06:20 UTC
- 31d 2hSun 29 Nov, 06:20 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 06:20 UTC24d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is FireRust TEST SERVER, and is it online now?
The current state of FireRust TEST SERVER is offline, with the last sighting 30 hours ago. The uptime it reports puts the last restart at about 4 hours ago. 22 of 168 hours up over the last 7 full days, which is 13% of the time. On 15 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of FireRust TEST SERVER show?
Average server fps over the last 48 hours is 38; the lowest was 30. Counted at its highest: 126,237 entities, buildings, deployables and the rest of the world included. 4,214 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is FireRust TEST SERVER hosted?
In Europe FireRust TEST SERVER lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 162.55.236.48:29015 is its address.
What Rust version is recorded for FireRust TEST SERVER?
Rust network protocol 2635 and build 168909 on Linux: that is what FireRust TEST SERVER runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on FireRust TEST SERVER?
No response from FireRust TEST SERVER; the server was last seen 30 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 16:00 UTC: 1 players.
What rank has been recorded for FireRust TEST SERVER?
FireRust TEST SERVER also measures #1,925 in Europe on the same seven-day player-hour count, at #6,515 globally and in the top 29% of ranked servers.
Wipe data
What happens on FireRust TEST SERVER on the day of a wipe?
The recent wipes averaged a busiest count of 2 players. 16 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for FireRust TEST SERVER?
Too few of FireRust TEST SERVER's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. Sunday 1 November at 06:20 UTC is the date its next wipe is due. The current world has been in use since 24 days 21 hours ago. The tags state a wipe schedule at two-week intervals.
Rules and settings
What settings and rules apply on FireRust TEST SERVER?
The name of FireRust TEST SERVER records no gather rate. 5 players per group at most. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is FireRust TEST SERVER played?
FireRust TEST SERVER runs a procedural map of size 4,250 with seed 1471259668, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does FireRust TEST SERVER appear among the Rust Graphs lists and filters?
These Rust Graphs lists include FireRust TEST SERVER: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Which meaning is attached to each tag on FireRust TEST SERVER?
Tags published by FireRust TEST SERVER, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts5 (Group limit): The team limit is 5; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join FireRust TEST SERVER?
Connect with client.connect 162.55.236.48:29015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,^b,EU,gmrust,cs168909,ts5,^o^z
Game
gmrust
mp10
ts5
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.