StatusLive Servers online11,824 Players75,694 Populated3,728 Wiped · 3 h230 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 9m ago

RUST Buckets | Dev Vanilla+ Events

Online 163.245.197.148:28080 checked 9m ago

monthly wipes moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe24d agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on RUST Buckets | Dev Vanilla+ Events
Fig. 2

Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is RUST Buckets | Dev Vanilla+ Events, and is it online now?

At this moment RUST Buckets | Dev Vanilla+ Events is online. About 2 days ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 4 October 2026.

Is RUST Buckets | Dev Vanilla+ Events stable in the figures recorded?

Average server fps over the last 48 hours is 114; the lowest was 95. Counted at its highest: 91,508 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,033 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for RUST Buckets | Dev Vanilla+ Events?

No region is published by RUST Buckets | Dev Vanilla+ Events. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 163.245.197.148:28080.

What Rust version is recorded for RUST Buckets | Dev Vanilla+ Events?

On Windows, RUST Buckets | Dev Vanilla+ Events runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on RUST Buckets | Dev Vanilla+ Events?

Current player count on RUST Buckets | Dev Vanilla+ Events: 0, of 50 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does RUST Buckets | Dev Vanilla+ Events hold?

Within the top 69% of all ranked servers: RUST Buckets | Dev Vanilla+ Events at #15,335 for player hours, seven days recorded.

Wipe data

On RUST Buckets | Dev Vanilla+ Events, when do wipes occur?

The estimate of RUST Buckets | Dev Vanilla+ Events's next wipe is drawn from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 24 days 22 hours ago. A wipe every month is the schedule its tags set out.

Rules and settings

What settings and rules apply on RUST Buckets | Dev Vanilla+ Events?

No gather rate is stated in the name of RUST Buckets | Dev Vanilla+ Events. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is RUST Buckets | Dev Vanilla+ Events played?

Seed 1382625960 and size 4,000 define the procedural map RUST Buckets | Dev Vanilla+ Events generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain RUST Buckets | Dev Vanilla+ Events?

These Rust Graphs lists include RUST Buckets | Dev Vanilla+ Events: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on RUST Buckets | Dev Vanilla+ Events?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags RUST Buckets | Dev Vanilla+ Events publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to RUST Buckets | Dev Vanilla+ Events?

Enter client.connect 163.245.197.148:28080 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://blacksheepproductions.dev.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded