DWG RG-S4784Server sheetchecked 13h ago
SGRust@Mint
Offline 163.245.198.190:25709 checked 13h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:54 UTC2d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for SGRust@Mint, and is it up?
The current state of SGRust@Mint is offline, with the last sighting 13 hours ago. Counted from its reported uptime, the last restart was about 6 hours ago. For the last 2 full days the record is 20 of 48 hours up, 42% of the time. The first sighting of it by Rust Graphs was on 26 October 2026.
Is SGRust@Mint stable in the figures recorded?
Average server fps over the last 48 hours is 57; the lowest was 46. Counted at its highest: 124,489 entities, buildings, deployables and the rest of the world included. 3,747 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for SGRust@Mint?
No region is published by SGRust@Mint. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 163.245.198.190:25709.
On which Rust version is SGRust@Mint running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on SGRust@Mint. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on SGRust@Mint?
The latest refresh records SGRust@Mint as offline, last seen 13 hours ago. Averaged across seven days, the player count is 2, with a peak of 3. Averaged over the last 48 hours, the player count is highest at 04:00 UTC: 3 players.
Against other Rust servers, where is SGRust@Mint placed?
Player hours over seven days place SGRust@Mint at #4,784, within the top 21% of ranked servers.
Wipe times
On SGRust@Mint, what does the data show for wipe day?
At their busiest, its recent wipes drew 3 players on average. 27 hours after the latest wipe, the crowd peaked.
On SGRust@Mint, when do wipes occur?
The record of SGRust@Mint's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 2 days 18 hours ago.
Rules and settings
Which rules and settings are recorded for SGRust@Mint?
No gather rate is stated in the name of SGRust@Mint. 6 players per group at most. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for SGRust@Mint?
Size 4,500 with seed 100000: that is the procedural map SGRust@Mint runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain SGRust@Mint?
The Rust Graphs lists that carry SGRust@Mint are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meaning is attached to each tag on SGRust@Mint?
The game's server browser reads these tags from SGRust@Mint: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts6 (Group limit): Team size is capped at 6; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join SGRust@Mint?
In Rust, press F1 and type client.connect 163.245.198.190:25709 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z
Game
gmrust
mp10
ts6
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.