StatusLive Servers online11,824 Players88,321 Populated3,715 Wiped · 3 h404 Interval5 min Date29 OCT 2026

DWG RG-S7257Server sheetchecked 9m ago

Rust_PrivateServer_NTaka1010

Online 163.44.122.206:28015 checked 9m ago

Connect
Players now 0/ 10 0% full
7-day average0peak 2
Rank#7,257top 33%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on Rust_PrivateServer_NTaka1010
Fig. 2

Server performance

025507510022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Rust_PrivateServer_NTaka1010, and is it up?

Rust_PrivateServer_NTaka1010 is up at this moment. Counted from its reported uptime, the last restart was about 5 days 5 hours ago. 163 of 168 hours up over the last 7 full days, which is 97% of the time. On 4 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of Rust_PrivateServer_NTaka1010 show?

The last 48 hours give an average of 66 server fps and a floor of 39. Counted at its highest: 77,690 entities, buildings, deployables and the rest of the world included. 2,896 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for Rust_PrivateServer_NTaka1010?

No region is published by Rust_PrivateServer_NTaka1010. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 163.44.122.206:28015 is its address.

What Rust version is recorded for Rust_PrivateServer_NTaka1010?

On Linux, Rust_PrivateServer_NTaka1010 runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Rust_PrivateServer_NTaka1010?

0 of 10 slots on Rust_PrivateServer_NTaka1010 are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 01:00 UTC: 0 players.

In the rankings, which position does Rust_PrivateServer_NTaka1010 hold?

Player hours over seven days place Rust_PrivateServer_NTaka1010 at #7,257, within the top 33% of ranked servers.

Wipe times

Which times and days are wipes plotted at on Rust_PrivateServer_NTaka1010?

The record of Rust_PrivateServer_NTaka1010's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 25 days 14 hours ago.

Rules and settings

What settings and rules apply on Rust_PrivateServer_NTaka1010?

The name of Rust_PrivateServer_NTaka1010 records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has Rust_PrivateServer_NTaka1010 loaded?

Rust_PrivateServer_NTaka1010 runs a procedural map of size 3,500 with seed 1573025114, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Rust_PrivateServer_NTaka1010 appear among the Rust Graphs lists and filters?

On Rust Graphs, Rust_PrivateServer_NTaka1010 is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Rust_PrivateServer_NTaka1010?

Tags published by Rust_PrivateServer_NTaka1010, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join Rust_PrivateServer_NTaka1010?

Connect with client.connect 163.44.122.206:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded