DWG RG-S8445Server sheetchecked 7m ago
RustServer_16558
Online 163.44.125.219:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 14:22 UTC9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for RustServer_16558, and is it up?
RustServer_16558 is up at this moment. The uptime it reports puts the last restart at about 4 days 14 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
Is RustServer_16558 stable in the figures recorded?
Average server fps over the last 48 hours is 64; the lowest was 45. Counted at its highest: 118,006 entities, buildings, deployables and the rest of the world included. 4,386 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for RustServer_16558?
No region is published by RustServer_16558. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 163.44.125.219:28015 is its address.
On which Rust version is RustServer_16558 running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RustServer_16558. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on RustServer_16558?
0 of 50 slots on RustServer_16558 are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 1 players.
Against other Rust servers, where is RustServer_16558 placed?
Over the last seven days, RustServer_16558 records #8,445 for player hours: the top 38% of all ranked servers.
Schedules
What is recorded on RustServer_16558 on wipe day?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for RustServer_16558?
The record of RustServer_16558's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 9 days 23 hours ago the current world was made.
Settings
Which rules and settings are recorded for RustServer_16558?
The name of RustServer_16558 records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
What is the map for RustServer_16558?
Seed 1237187212 and size 4,500 define the procedural map RustServer_16558 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does RustServer_16558 appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry RustServer_16558 are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On RustServer_16558, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags RustServer_16558 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join RustServer_16558?
Connect with client.connect 163.44.125.219:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.