StatusLive Servers online11,837 Players81,308 Populated3,746 Wiped · 3 h263 Interval5 min Date29 OCT 2026

DWG RG-S8463Server sheetchecked 3d ago

Vanilla Server

Offline 163.5.171.131:28025 checked 3d ago

quad pvesoftcore
Connect
Players now 1/ 1 100% full
7-day average1peak 1
Rank#8,463top 38%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Vanilla Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct25 Oct29 Oct

Top 38% of all ranked servers, and #451 of the quad servers (top 54%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:01 UTC4d ago 1 – running 1
Fri 9 Oct, 03:12 UTC20d ago – – 15.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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1 / 50
02
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average
0 / 50
03 3 / 50
04
Casual PVE Svenska KrigareEU · quad · 1 on average
3 / 20
05
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0 / 100
06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Vanilla Server online, and what uptime has been recorded?

Last seen 3 days 8 hours ago; right now Vanilla Server is offline. For the last 7 full days the record is 10 of 168 hours up, 6% of the time. The first sighting of it by Rust Graphs was on 9 October 2026.

In which location is Vanilla Server hosted?

There is no region published by Vanilla Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 163.5.171.131:28025.

On which Rust version is Vanilla Server running?

Rust network protocol 2635 and build 168909 on Windows: that is what Vanilla Server runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Vanilla Server?

Vanilla Server is not responding at the latest refresh; the last record of it online is 3 days 8 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.

In the rankings, which position does Vanilla Server hold?

Within the top 38% of all ranked servers: Vanilla Server at #8,463 for player hours, seven days recorded. #451 against other quad servers.

Schedules

What is recorded on Vanilla Server on wipe day?

The recent wipes averaged a busiest count of 1 players. At 2 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Vanilla Server?

Vanilla Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 4 days 14 hours ago.

Map and rules

Which settings does Vanilla Server run, and what rules?

The name of Vanilla Server records no gather rate. 4 players per group at most (quad). It runs the softcore game mode, Easier than standard, from Facepunch, and part of your loot is kept. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is Vanilla Server played?

A procedural map, generated by the game, is what Vanilla Server runs.

Tags

On Rust Graphs, which lists and filters contain Vanilla Server?

The Rust Graphs lists that carry Vanilla Server are: Rust community servers, plotted and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE and Softcore; Server tag: PvE ^p; Group limit: Quad; Last wipe: In the last week.

Which meaning is attached to each tag on Vanilla Server?

Tags published by Vanilla Server, and read by the game's server browser: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp1 (Max players): Slots: 1; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^p (PvE): The world is the danger; players do not fight each other. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Vanilla Server?

Connect with client.connect 163.5.171.131:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^p,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp1
Max players Slots: 1.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded