Fig. 1Players on WATERWORLDRG-S15498-01 · Sheet 1 of 11
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S15498-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S15498-03 · Sheet 3 of 11
Schedule
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe
ScheduleExpected wipesRG-S15498-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S15498-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
The current state of WATERWORLD is offline, with the last sighting 38 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
2.
What location is recorded for WATERWORLD?
No region is published by WATERWORLD. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 165.217.128.42:10000 is its address.
3.
On which Rust version is WATERWORLD running?
The platform is Linux and the version is Rust network protocol 2633 and build 164530 on WATERWORLD. To join, your game must be on the same protocol; Steam handles the update.
Player data
4.
What does the population history show for WATERWORLD?
No response from WATERWORLD; the server was last seen 38 days 12 hours ago.
5.
Against other Rust servers, where is WATERWORLD placed?
Over the last seven days, WATERWORLD records #15,498 for player hours: the top 68% of all ranked servers.
Wipe times
6.
On WATERWORLD, when do wipes occur?
An estimate from the force wipe gives WATERWORLD's next wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 53 days 23 hours ago. The tags state a wipe schedule of one wipe a month.
Settings
7.
Which settings does WATERWORLD run, and what rules?
No gather rate is stated in the name of WATERWORLD. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
8.
What is the map for WATERWORLD?
Size 6,000 with seed 1: that is the procedural map WATERWORLD runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Filters
9.
On Rust Graphs, which lists and filters contain WATERWORLD?
These Rust Graphs lists include WATERWORLD: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
10.
Which meaning is attached to each tag on WATERWORLD?
gmrust (Game mode): Survival in standard Rust style; mp300 (Max players): Slots: 300; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags WATERWORLD publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
11.
By what method do you join WATERWORLD?
Enter client.connect 165.217.128.42:10000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/8RwPT7szAe is its website.
NotesAnswered from the figuresRG-S15498-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp300,ptrak,$r?,v2633,^m,gmrust,cs164530,ts8,^o^z
Game
gmrust
Game modeSurvival in standard Rust style.
mp300
Max playersSlots: 300.
ts8
Group limitThe default team size of 8 applies.
v2633
ProtocolTo join, your game must be on protocol 2633.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeNo region code is recorded.
Wipe schedule
^m
MonthlyMonthly wipes, on Facepunch's force wipe.
Mods and access
^o
OxideThe plugin framework is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S15498-11 · Sheet 11 of 11