StatusLive Servers online11,716 Players52,540 Populated3,337 Wiped · 3 h139 Interval5 min Date28 OCT 2026

DWG RG-S16537Server sheetchecked 26d ago

stagingtest

Offline 167.114.158.11:28220 checked 26d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#16,537top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on stagingtest
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average
422 / 525
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average
25 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average
44 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
189 / 275
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
70 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for stagingtest, and is it up?

stagingtest is offline at this moment; 26 days 11 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 30 September 2026 is when Rust Graphs first saw it.

What location is recorded for stagingtest?

No region is published by stagingtest. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 167.114.158.11:28220 is its address.

On which Rust version is stagingtest running?

On Linux, stagingtest runs Rust network protocol 2633 and build 165217. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on stagingtest?

No response from stagingtest; the server was last seen 26 days 11 hours ago.

What rank has been recorded for stagingtest?

Over the last seven days, stagingtest records #16,537 for player hours: the top 70% of all ranked servers.

Wipe times

What wipe schedule has been recorded for stagingtest?

stagingtest's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 27 days 2 hours ago.

Rules and settings

What settings and rules apply on stagingtest?

The name of stagingtest records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has stagingtest loaded?

A procedural map, generated by the game, is what stagingtest runs.

Filters

Where does stagingtest appear among the Rust Graphs lists and filters?

These Rust Graphs lists include stagingtest: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on stagingtest?

Tags published by stagingtest, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is stagingtest joined?

In Rust, press F1 and type client.connect 167.114.158.11:28220 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded