StatusLive Servers online11,762 Players65,727 Populated3,483 Wiped · 3 h193 Interval5 min Date29 OCT 2026

DWG RG-S15318Server sheetchecked 8m ago

[US|EU] Public Solo/Duo Server

Online 167.160.89.85:28015 checked 8m ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,318top 69%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on [US|EU] Public Solo/Duo Server
Fig. 2

Server performance

05010015020013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 12 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 00:19 UTC17d ago 2 – running 1
Thu 8 Oct, 20:30 UTC20d ago 3 halved by day 1 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average
16 / 250
02
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
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03
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 206 on average
155 / 250
04
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 159 on average
124 / 200
05
Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average
7 / 100
06
Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is [US|EU] Public Solo/Duo Server online, and what uptime has been recorded?

Right now, [US|EU] Public Solo/Duo Server is recorded as online. Counted from its reported uptime, the last restart was about 17 days 9 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 8 October 2026.

Is [US|EU] Public Solo/Duo Server stable in the figures recorded?

Average server fps over the last 48 hours is 111; the lowest was 69. Counted at its highest: 40,971 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,154 MB. Players feel low fps and a climbing entity count as lag.

In which location is [US|EU] Public Solo/Duo Server hosted?

North America is where the name of [US|EU] Public Solo/Duo Server points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 167.160.89.85:28015.

On which Rust version is [US|EU] Public Solo/Duo Server running?

Rust network protocol 2634 and build 167398 on Windows: that is what [US|EU] Public Solo/Duo Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for [US|EU] Public Solo/Duo Server?

At the last refresh, [US|EU] Public Solo/Duo Server recorded 0 players across 50 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is [US|EU] Public Solo/Duo Server placed?

Over the last seven days, [US|EU] Public Solo/Duo Server records #15,318 for player hours: the top 69% of all ranked servers.

Wipe data

What happens on [US|EU] Public Solo/Duo Server on the day of a wipe?

At their busiest, its recent wipes drew 2 players on average. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

What wipe schedule has been recorded for [US|EU] Public Solo/Duo Server?

[US|EU] Public Solo/Duo Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 17 days 11 hours ago.

Settings

Which rules and settings are recorded for [US|EU] Public Solo/Duo Server?

Gather rate for [US|EU] Public Solo/Duo Server: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has [US|EU] Public Solo/Duo Server loaded?

Seed 346781 and size 2,800 define the procedural map [US|EU] Public Solo/Duo Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain [US|EU] Public Solo/Duo Server?

The Rust Graphs lists that carry [US|EU] Public Solo/Duo Server are: Rust community servers, plotted and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on [US|EU] Public Solo/Duo Server?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags [US|EU] Public Solo/Duo Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to [US|EU] Public Solo/Duo Server?

Enter client.connect 167.160.89.85:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded