StatusLive Servers online11,891 Players93,303 Populated4,061 Wiped · 3 h178 Interval5 min Date27 OCT 2026

DWG RG-S5525Server sheetchecked 10m ago

PVE - The Last of Us

Online 167.160.93.2:28015 checked 10m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 2
Rank#5,525top 25%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5220:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Fig. 1Players on PVE - The Last of Us
Fig. 2

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:32 UTC5d ago 2 – running 0
Mon 5 Oct, 17:35 UTC22d ago 1 held half 16.2 days 1
Fri 2 Oct, 13:50 UTC25d ago 2 held half 3.2 days 0
Sat 26 Sep, 13:21 UTC31d ago 3 halved by day 5 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 36 on average
41 / 100
02 15 / 50
03
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
13 / 100
04
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average
9 / 175
05
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average
16 / 150
06
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
9 / 90
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is PVE - The Last of Us, and is it online now?

Right now, PVE - The Last of Us is recorded as online. The uptime it reports puts the last restart at about 26 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is PVE - The Last of Us stable in the figures recorded?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 114,610 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 7,108 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for PVE - The Last of Us?

Its name points to North America, though PVE - The Last of Us publishes no region tag. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 167.160.93.2:28015.

On which Rust version is PVE - The Last of Us running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on PVE - The Last of Us. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on PVE - The Last of Us?

Current player count on PVE - The Last of Us: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 04:00 UTC, averaging 1 players.

What rank has been recorded for PVE - The Last of Us?

Over the last seven days, PVE - The Last of Us records #5,525 for player hours: the top 25% of all ranked servers.

Schedules

On PVE - The Last of Us, what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. At 3 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 67% of its recent wipes stayed above half that peak. By day 5 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for PVE - The Last of Us?

There is no next wipe to predict at PVE - The Last of Us, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 5 days 20 hours ago.

Map and rules

Which rules and settings are recorded for PVE - The Last of Us?

Gather rate for PVE - The Last of Us: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for PVE - The Last of Us?

Seed 979669 and size 4,250 define the procedural map PVE - The Last of Us generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain PVE - The Last of Us?

On Rust Graphs, PVE - The Last of Us is placed in these lists: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on PVE - The Last of Us?

The game's server browser reads these tags from PVE - The Last of Us: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is PVE - The Last of Us joined?

Enter client.connect 167.160.93.2:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded