DWG RG-S5525Server sheetchecked 10m ago
PVE - The Last of Us
Online 167.160.93.2:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:32 UTC5d ago | 2 | – | running | 0 |
| Mon 5 Oct, 17:35 UTC22d ago | 1 | held half | 16.2 days | 1 |
| Fri 2 Oct, 13:50 UTC25d ago | 2 | held half | 3.2 days | 0 |
| Sat 26 Sep, 13:21 UTC31d ago | 3 | halved by day 5 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is PVE - The Last of Us, and is it online now?
Right now, PVE - The Last of Us is recorded as online. The uptime it reports puts the last restart at about 26 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is PVE - The Last of Us stable in the figures recorded?
Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 114,610 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 7,108 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for PVE - The Last of Us?
Its name points to North America, though PVE - The Last of Us publishes no region tag. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 167.160.93.2:28015.
On which Rust version is PVE - The Last of Us running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on PVE - The Last of Us. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on PVE - The Last of Us?
Current player count on PVE - The Last of Us: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 04:00 UTC, averaging 1 players.
What rank has been recorded for PVE - The Last of Us?
Over the last seven days, PVE - The Last of Us records #5,525 for player hours: the top 25% of all ranked servers.
Schedules
On PVE - The Last of Us, what does the data show for wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. At 3 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 67% of its recent wipes stayed above half that peak. By day 5 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for PVE - The Last of Us?
There is no next wipe to predict at PVE - The Last of Us, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 5 days 20 hours ago.
Map and rules
Which rules and settings are recorded for PVE - The Last of Us?
Gather rate for PVE - The Last of Us: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for PVE - The Last of Us?
Seed 979669 and size 4,250 define the procedural map PVE - The Last of Us generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain PVE - The Last of Us?
On Rust Graphs, PVE - The Last of Us is placed in these lists: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on PVE - The Last of Us?
The game's server browser reads these tags from PVE - The Last of Us: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is PVE - The Last of Us joined?
Enter client.connect 167.160.93.2:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.