StatusLive Servers online11,850 Players85,370 Populated3,783 Wiped · 3 h296 Interval5 min Date29 OCT 2026

DWG RG-S13886Server sheetchecked 7m ago

TESTING SERVER - SLAYERS.GG

Online NA · us1 168.100.161.149:30015 checked 7m ago

weekly wipes moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#13,886top 62% · #1421 in NA
Last wipe1d agoweekly schedule
Next wipe5d 23hWed 4 Nov, 14:33 UTC
Fig. 1

Players

AveragePeakWipe
00.250.50.75114:0019:0000:0004:0009:0013:00Wiped Wed 28 Oct, 14:33 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on TESTING SERVER - SLAYERS.GG
Fig. 2

Server performance

Server fpsWipe
02040608014:0019:0000:0004:0009:0013:00Wiped Wed 28 Oct, 14:33 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 14:33 UTC, in 5d 23h. Its weekly schedule tag · low confidence

usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. 5d 23hWed 4 Nov, 14:33 UTC
  2. 7d 3hThu 5 Nov, 19:00 UTCFW
  3. 12d 23hWed 11 Nov, 14:33 UTC
  4. 19d 23hWed 18 Nov, 14:33 UTC
  5. 26d 23hWed 25 Nov, 14:33 UTC
  6. 33d 23hWed 2 Dec, 14:33 UTC
  7. 35d 3hThu 3 Dec, 19:00 UTCFW
  8. 40d 23hWed 9 Dec, 14:33 UTC

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:33 UTC1d ago – – running 0
Wed 14 Oct, 14:55 UTC15d ago 1 halved by day 2 14 days 0
Tue 13 Oct, 07:33 UTC16d ago 1 – 1.3 days 0
Fri 2 Oct, 05:01 UTC27d ago 0 – 11.1 days 0
Tue 29 Sep, 03:25 UTC30d ago 2 held half 3.1 days 0
Mon 28 Sep, 10:15 UTC31d ago 2 – 0.7 days 0
Sat 26 Sep, 07:34 UTC33d ago 1 held half 2.1 days 0
Tue 22 Sep, 04:24 UTC37d ago 1 halved by day 3 4.1 days 0
Mon 21 Sep, 06:54 UTC38d ago 1 – 0.9 days 0
Sun 20 Sep, 15:50 UTC38d ago 2 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for TESTING SERVER - SLAYERS.GG, and is it up?

Right now, TESTING SERVER - SLAYERS.GG is recorded as online. The uptime it reports puts the last restart at about 7 hours ago. For the last 7 full days the record is 112 of 168 hours up, 67% of the time. First seen by Rust Graphs on 17 September 2026.

What does the recorded performance of TESTING SERVER - SLAYERS.GG show?

The last 48 hours give an average of 60 server fps and a floor of 60. Counted at its highest: 29,621 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,219 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for TESTING SERVER - SLAYERS.GG?

Region code us1 applies to TESTING SERVER - SLAYERS.GG, which carries the NA tag and is listed in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 168.100.161.149:30015.

On which Rust version is TESTING SERVER - SLAYERS.GG running?

Rust network protocol 2635 and build 168909 on Linux: that is what TESTING SERVER - SLAYERS.GG runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for TESTING SERVER - SLAYERS.GG?

At the last refresh, TESTING SERVER - SLAYERS.GG recorded 0 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 0 players.

In the rankings, which position does TESTING SERVER - SLAYERS.GG hold?

The same seven-day player-hour count places TESTING SERVER - SLAYERS.GG at #1,421 within North America, #13,886 across all ranked servers and in the top 62% of them.

Wipe data

What is recorded on TESTING SERVER - SLAYERS.GG on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 2.

What wipe schedule has been recorded for TESTING SERVER - SLAYERS.GG?

Too few of TESTING SERVER - SLAYERS.GG's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. On Wednesday 4 November at 14:33 UTC its next wipe is due. 24 hours ago the current world was made. The tags state a weekly wipe schedule.

Settings

Which settings does TESTING SERVER - SLAYERS.GG run, and what rules?

No gather rate is stated in the name of TESTING SERVER - SLAYERS.GG. 10 players is the published group limit. battlefield, fast PvP with kits and high rates, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has TESTING SERVER - SLAYERS.GG loaded?

TESTING SERVER - SLAYERS.GG runs a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Fly Jets, Planes and UFOs!.

Tags

Where does TESTING SERVER - SLAYERS.GG appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TESTING SERVER - SLAYERS.GG: Modded Rust servers, Rust battlefield servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

On TESTING SERVER - SLAYERS.GG, what is meant by each tag?

Tags published by TESTING SERVER - SLAYERS.GG, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $rus1 (Region code): us1 is the server's region code; ^w (Weekly): A wipe occurs every week; ^i (Battlefield): High rates and kits make for fast PvP; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is TESTING SERVER - SLAYERS.GG joined?

Connect with client.connect 168.100.161.149:30015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/slayersgg is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$rus1,v2635,^w,^i,NA,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts10
Group limit Team size is capped at 10.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$rus1
Region code us1 is the server's region code.

Wipe schedule

^w
Weekly A wipe occurs every week.

Gameplay

^i
Battlefield High rates and kits make for fast PvP.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded