Fig. 1Players on EU HubRG-S15326-01 · Sheet 1 of 10
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S15326-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S15326-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak26players, last three wipes
crowd held50%else halves by day 6
The first 48 hours of its last wipes
Sun 18 OctThu 1 OctMon 28 Sep
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ScheduleExpected wipesRG-S15326-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 18:43 UTC10d ago
0
–
running
0
Thu 1 Oct, 18:23 UTCFW27d ago
5
halved by day 6
17 days
0
Mon 28 Sep, 10:58 UTC31d ago
73
held half
3.3 days
0
Mon 28 Sep, 02:22 UTC31d ago
73
–
0.4 days
0
Sun 27 Sep, 17:41 UTC31d ago
75
–
0.4 days
0
Sat 26 Sep, 10:59 UTC33d ago
75
–
1.3 days
0
Fri 25 Sep, 19:06 UTC33d ago
75
–
0.7 days
34
Wed 23 Sep, 18:38 UTC35d ago
50
halved by day 1
2 days
0
Wed 23 Sep, 12:34 UTC36d ago
50
–
0.3 days
0
Tue 22 Sep, 15:46 UTC36d ago
50
–
0.9 days
0
Tue 22 Sep, 07:11 UTC37d ago
50
–
0.4 days
0
Mon 21 Sep, 19:13 UTC37d ago
39
–
0.5 days
0
Mon 21 Sep, 12:29 UTC38d ago
55
–
0.3 days
0
Sat 19 Sep, 21:06 UTC39d ago
55
–
1.6 days
0
Fri 18 Sep, 20:30 UTC40d ago
49
–
1 days
0
Wed 16 Sep, 22:19 UTC42d ago
15
–
1.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S15326-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
EU Hub is offline at this moment; 5 days 9 hours ago is when it was last seen. 53 of 168 hours up over the last 7 full days, which is 32% of the time. On 13 September 2026 is when Rust Graphs first saw it.
2.
What location is recorded for EU Hub?
Europe is where the name of EU Hub points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 168.100.161.27:28000.
3.
What Rust version is recorded for EU Hub?
On Linux, EU Hub runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Counts
4.
What player count is recorded on EU Hub?
EU Hub is not responding at the latest refresh; the last record of it online is 5 days 9 hours ago. Averaged across seven days, the player count is 0.
5.
In the rankings, which position does EU Hub hold?
Over the last seven days, EU Hub records #15,326 for player hours: the top 69% of all ranked servers.
Wipe times
6.
On EU Hub, what does the data show for wipe day?
The recent wipes averaged a busiest count of 26 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. By day 6 the crowd had fallen below half on the wipes where it did not hold.
7.
On EU Hub, when do wipes occur?
No next wipe can be predicted for EU Hub: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 10 days 19 hours ago.
Settings
8.
Which rules and settings are recorded for EU Hub?
The name of EU Hub records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
9.
What is the map for EU Hub?
Size 1,000 with seed 1337: that is the procedural map EU Hub runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Billy Joe's Custom Map.
Lists and filters
10.
On Rust Graphs, which lists and filters contain EU Hub?
On Rust Graphs, EU Hub is placed in these lists: Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
11.
Which meaning is attached to each tag on EU Hub?
gmvanilla (Game mode): Survival, vanilla style; mp1000 (Max players): The slot count is 1,000; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags EU Hub publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
12.
How is EU Hub joined?
Connect with client.connect 168.100.161.27:28000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/clanscrims is its website.
NotesAnswered from the figuresRG-S15326-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp1000,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp1000
Max playersThe slot count is 1,000.
ts8
Group limitTeams are capped at 8, the default setting.
v2634
ProtocolJoin only if your game is on protocol 2634.
cs167781
Build167781 is the game build.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeNo region code is recorded.
Mods and access
^o
OxideThe plugin framework is Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S15326-10 · Sheet 10 of 10