DWG RG-S15339Server sheetchecked 15m ago
Testserver
Online 168.100.162.11:28075 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 22:00 UTC17d ago | 0 | – | running | 0 |
| Thu 1 Oct, 16:53 UTC27d ago | 1+1 queue | halved by day 1 | 10.2 days | 0 |
| Mon 28 Sep, 16:02 UTC30d ago | 1 | halved by day 1 | 3 days | 0 |
| Sat 26 Sep, 00:41 UTC33d ago | 1 | halved by day 1 | 2.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Testserver, and is it up?
Right now, Testserver is recorded as online. Counted from its reported uptime, the last restart was about 3 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 22 September 2026.
Is Testserver stable in the figures recorded?
The last 48 hours give an average of 30 server fps and a floor of 27. Counted at its highest: 94,000 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,019 MB. Players feel low fps and a climbing entity count as lag.
In which location is Testserver hosted?
There is no region published by Testserver. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 168.100.162.11:28075.
On which Rust version is Testserver running?
Rust network protocol 2635 and build 169606 on Linux: that is what Testserver runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for Testserver?
Current player count on Testserver: 0. Averaged across seven days, the player count is 0.
What rank has been recorded for Testserver?
Within the top 69% of all ranked servers: Testserver at #15,339 for player hours, seven days recorded.
Wipe data
What happens on Testserver on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
On Testserver, when do wipes occur?
There is no next wipe to predict at Testserver, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 17 days 9 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for Testserver?
Gather rate for Testserver: not stated in the name. 16 players is the published group limit. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Join only if you hold Rust's premium status. Anti-cheat: VAC, from Valve, is on.
Which map has Testserver loaded?
Custom map at size 3,750 on Testserver, with the file published for download from this page.
Tags
On Rust Graphs, which lists and filters contain Testserver?
On Rust Graphs, Testserver is placed in these lists: Rust community servers, plotted, Rust tutorial servers and Vanilla Rust servers. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.
On Testserver, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): The slot count is 0; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Your game must match protocol 2635 to join; cs169606 (Build): Build: 169606; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): New players start here with the tutorial from Facepunch; ^q (Premium): Join only if you hold Rust's premium status; rustmaps (Custom tag): The owner or a plugin set this tag; it is not standard Rust are the tags Testserver publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
How is Testserver joined?
Connect with client.connect 168.100.162.11:28075: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. Join only if you hold Rust's premium status. https://www.rustafied.com/ is its website.
Server tags
Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs169606,^q,ts16,rustmaps
Game
gmrust
mp0
ts16
v2635
cs169606
ptrak
$r?
Difficulty
^v
Gameplay
^t
Mods and access
^q
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
