StatusLive Servers online11,622 Players37,258 Populated2,894 Wiped · 3 h80 Interval5 min Date29 OCT 2026

DWG RG-S15339Server sheetchecked 15m ago

Testserver

Online 168.100.162.11:28075 checked 15m ago

vanillapremium
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,339top 69%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on Testserver
Fig. 2

Server performance

01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 22:00 UTC17d ago 0 – running 0
Thu 1 Oct, 16:53 UTC27d ago 1+1 queue halved by day 1 10.2 days 0
Mon 28 Sep, 16:02 UTC30d ago 1 halved by day 1 3 days 0
Sat 26 Sep, 00:41 UTC33d ago 1 halved by day 1 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
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05
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Testserver, and is it up?

Right now, Testserver is recorded as online. Counted from its reported uptime, the last restart was about 3 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 22 September 2026.

Is Testserver stable in the figures recorded?

The last 48 hours give an average of 30 server fps and a floor of 27. Counted at its highest: 94,000 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,019 MB. Players feel low fps and a climbing entity count as lag.

In which location is Testserver hosted?

There is no region published by Testserver. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 168.100.162.11:28075.

On which Rust version is Testserver running?

Rust network protocol 2635 and build 169606 on Linux: that is what Testserver runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Testserver?

Current player count on Testserver: 0. Averaged across seven days, the player count is 0.

What rank has been recorded for Testserver?

Within the top 69% of all ranked servers: Testserver at #15,339 for player hours, seven days recorded.

Wipe data

What happens on Testserver on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

On Testserver, when do wipes occur?

There is no next wipe to predict at Testserver, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 17 days 9 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Testserver?

Gather rate for Testserver: not stated in the name. 16 players is the published group limit. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Join only if you hold Rust's premium status. Anti-cheat: VAC, from Valve, is on.

Which map has Testserver loaded?

Custom map at size 3,750 on Testserver, with the file published for download from this page.

Tags

On Rust Graphs, which lists and filters contain Testserver?

On Rust Graphs, Testserver is placed in these lists: Rust community servers, plotted, Rust tutorial servers and Vanilla Rust servers. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.

On Testserver, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): The slot count is 0; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Your game must match protocol 2635 to join; cs169606 (Build): Build: 169606; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): New players start here with the tutorial from Facepunch; ^q (Premium): Join only if you hold Rust's premium status; rustmaps (Custom tag): The owner or a plugin set this tag; it is not standard Rust are the tags Testserver publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Testserver joined?

Connect with client.connect 168.100.162.11:28075: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. Join only if you hold Rust's premium status. https://www.rustafied.com/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs169606,^q,ts16,rustmaps

Game

gmrust
Game mode Standard survival, as Rust plays.
mp0
Max players The slot count is 0.
ts16
Group limit The team limit is 16.
v2635
Protocol Your game must match protocol 2635 to join.
cs169606
Build Build: 169606.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^t
Tutorial on New players start here with the tutorial from Facepunch.

Mods and access

^q
Premium Join only if you hold Rust's premium status.

Other

rustmaps
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded