StatusLive Servers online11,731 Players65,070 Populated3,342 Wiped · 3 h200 Interval5 min Date29 OCT 2026

DWG RG-S15290Server sheetchecked 8m ago

training_grounds

Online 168.100.162.11:28085 checked 8m ago

vanilla
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,290top 69%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123402:0006:0010:0014:0018:0022:00

Hourly average and peak, UTC.

Fig. 1Players on training_grounds
Fig. 2

Server performance

01020304002:0006:0010:0014:0018:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:25 UTC17d ago 1 – running 0
Wed 7 Oct, 15:39 UTC22d ago 0 – 5 days 0
Thu 1 Oct, 16:59 UTC28d ago 0 – 5.9 days 0
Mon 28 Sep, 14:32 UTC31d ago 1+1 queue – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for training_grounds, and is it up?

At this moment training_grounds is online. About 18 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 99 of 168 hours up, 59% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is training_grounds stable in the figures recorded?

Average server fps over the last 48 hours is 30; the lowest was 29. Counted at its highest: 137,262 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,786 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for training_grounds?

A region is not published by training_grounds. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 168.100.162.11:28085.

On which Rust version is training_grounds running?

Rust network protocol 2635 and build 168909 on Linux: that is what training_grounds runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for training_grounds?

Current player count on training_grounds: 0. Averaged across seven days, the player count is 0.

What rank has been recorded for training_grounds?

Within the top 69% of all ranked servers: training_grounds at #15,290 for player hours, seven days recorded.

Wipe data

What happens on training_grounds on the day of a wipe?

At their busiest, its recent wipes drew 0 players on average. 2 hours after the latest wipe, the crowd peaked.

On training_grounds, when do wipes occur?

There is no next wipe to predict at training_grounds, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 17 days 8 hours ago the current world was made.

Rules and settings

Which settings does training_grounds run, and what rules?

Gather rate for training_grounds: not stated in the name. 16 players per group at most. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

On which map is training_grounds played?

Custom map at size 4,500 on training_grounds, with the file published for download from this page.

Filters

Where does training_grounds appear among the Rust Graphs lists and filters?

On Rust Graphs, training_grounds is placed in these lists: Rust community servers, plotted, Rust tutorial servers and Vanilla Rust servers. It is returned by these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.

On training_grounds, what is meant by each tag?

The game's server browser reads these tags from training_grounds: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): The slot count is 0; ts16 (Group limit): Teams hold no more than 16; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^t (Tutorial on): New players start here with the tutorial from Facepunch; rustmaps (Custom tag): Set by the owner or a plugin, not by standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to training_grounds?

Connect with client.connect 168.100.162.11:28085: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://forum.rustafied.com/store/product/75-sea-medium/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players The slot count is 0.
ts16
Group limit Teams hold no more than 16.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^t
Tutorial on New players start here with the tutorial from Facepunch.

Other

rustmaps
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded