DWG RG-S13064Server sheetchecked 12m ago
Dev
Online NA 168.100.162.12:29015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 20:36 UTC, in 6d 15h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 15hWed 4 Nov, 20:36 UTC
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 13d 15hWed 11 Nov, 20:36 UTC
- 20d 15hWed 18 Nov, 20:36 UTC
- 27d 15hWed 25 Nov, 20:36 UTC
- 34d 15hWed 2 Dec, 20:36 UTC
- 35d 13hThu 3 Dec, 19:00 UTCFW
- 41d 15hWed 9 Dec, 20:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 20:36 UTC8h ago | – | – | running | 0 |
| Mon 26 Oct, 19:35 UTC2d ago | 1 | halved by day 1 | 2 days | 0 |
| Fri 23 Oct, 04:45 UTC6d ago | 1 | halved by day 1 | 3.6 days | 0 |
| Thu 22 Oct, 04:06 UTC7d ago | 1 | – | 1 days | 0 |
| Wed 14 Oct, 20:24 UTC14d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Dev online, and what uptime has been recorded?
Right now, Dev is recorded as online. Counted from its reported uptime, the last restart was about 6 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is Dev stable in the figures recorded?
59 server fps on average over the last 48 hours, and never under 46. Counted at its highest: 73,132 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,224 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Dev hosted?
In North America Dev lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 168.100.162.12:29015 is its address.
What Rust version is recorded for Dev?
On Linux, Dev runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Population
What does the population history show for Dev?
At the last refresh, Dev recorded 0 players. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 20:00 UTC, averaging 0 players.
In the rankings, which position does Dev hold?
Across seven days, player hours give Dev #13,064 globally and #1,412 in North America, a top 59% position among ranked servers.
Schedules
On Dev, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
On Dev, when do wipes occur?
The prediction follows its tag, because too few wipes of Dev are on record to confirm the schedule. It is due to wipe next on Wednesday 4 November at 20:36 UTC. 8 hours ago the current world was made. The tags state a weekly wipe schedule.
Settings
Which settings does Dev run, and what rules?
Gather rate for Dev: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map has Dev loaded?
Seed 1337 and size 3,700 define the procedural map Dev generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.
Lists and filters
On Rust Graphs, which lists and filters contain Dev?
These Rust Graphs lists include Dev: Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
On Dev, what is meant by each tag?
The game's server browser reads these tags from Dev: gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^w (Weekly): A wipe occurs every week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is Dev joined?
In Rust, press F1 and type client.connect 168.100.162.12:29015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.