StatusLive Servers online11,635 Players30,176 Populated2,756 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S13064Server sheetchecked 12m ago

Dev

Online NA 168.100.162.12:29015 checked 12m ago

weekly wipes moddedoxide
Connect
Players now 0/ ?
7-day average0peak 1
Rank#13,064top 59% · #1412 in NA
Last wipe8h agoweekly schedule
Next wipe6d 15hWed 4 Nov, 20:36 UTC
Fig. 1

Players

AveragePeakWipe
00.250.50.75106:0015:0000:0008:0017:0003:00Wiped Wed 28 Oct, 20:36 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Dev
Fig. 2

Server performance

Server fpsWipe
02040608006:0015:0000:0008:0017:0003:00Wiped Wed 28 Oct, 20:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 20:36 UTC, in 6d 15h. Its weekly schedule tag · low confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 6d 15hWed 4 Nov, 20:36 UTC
  2. 7d 13hThu 5 Nov, 19:00 UTCFW
  3. 13d 15hWed 11 Nov, 20:36 UTC
  4. 20d 15hWed 18 Nov, 20:36 UTC
  5. 27d 15hWed 25 Nov, 20:36 UTC
  6. 34d 15hWed 2 Dec, 20:36 UTC
  7. 35d 13hThu 3 Dec, 19:00 UTCFW
  8. 41d 15hWed 9 Dec, 20:36 UTC

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:36 UTC8h ago – – running 0
Mon 26 Oct, 19:35 UTC2d ago 1 halved by day 1 2 days 0
Fri 23 Oct, 04:45 UTC6d ago 1 halved by day 1 3.6 days 0
Thu 22 Oct, 04:06 UTC7d ago 1 – 1 days 0
Wed 14 Oct, 20:24 UTC14d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Dev online, and what uptime has been recorded?

Right now, Dev is recorded as online. Counted from its reported uptime, the last restart was about 6 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Dev stable in the figures recorded?

59 server fps on average over the last 48 hours, and never under 46. Counted at its highest: 73,132 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,224 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Dev hosted?

In North America Dev lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 168.100.162.12:29015 is its address.

What Rust version is recorded for Dev?

On Linux, Dev runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Dev?

At the last refresh, Dev recorded 0 players. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 20:00 UTC, averaging 0 players.

In the rankings, which position does Dev hold?

Across seven days, player hours give Dev #13,064 globally and #1,412 in North America, a top 59% position among ranked servers.

Schedules

On Dev, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

On Dev, when do wipes occur?

The prediction follows its tag, because too few wipes of Dev are on record to confirm the schedule. It is due to wipe next on Wednesday 4 November at 20:36 UTC. 8 hours ago the current world was made. The tags state a weekly wipe schedule.

Settings

Which settings does Dev run, and what rules?

Gather rate for Dev: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Dev loaded?

Seed 1337 and size 3,700 define the procedural map Dev generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain Dev?

These Rust Graphs lists include Dev: Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

On Dev, what is meant by each tag?

The game's server browser reads these tags from Dev: gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^w (Weekly): A wipe occurs every week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Dev joined?

In Rust, press F1 and type client.connect 168.100.162.12:29015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp0
Max players The slot count is 0.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly A wipe occurs every week.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded