DWG RG-S15269Server sheetchecked 11m ago
Staging
Online 168.100.162.12:30015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 14:28 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Staging, and is it online now?
Staging is up at this moment. The uptime it reports puts the last restart at about 24 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does Staging perform, as measured?
60 server fps on average over the last 48 hours, and never under 60. Counted at its highest: 43,000 entities, buildings, deployables and the rest of the world included. 4,199 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Staging hosted?
No region is published by Staging. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 168.100.162.12:30015.
On which Rust version is Staging running?
The platform is Linux and the version is Rust network protocol 2635 and build 169552 on Staging. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for Staging?
At the last refresh, Staging recorded 0 players. The seven-day mean on this server is 0 players.
Against other Rust servers, where is Staging placed?
Within the top 68% of all ranked servers: Staging at #15,269 for player hours, seven days recorded.
Wipe times
What happens on Staging on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Staging?
Staging's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 15 days 6 hours ago.
Settings
Which settings does Staging run, and what rules?
Gather rate for Staging: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.
On which map is Staging played?
Size 3,000 with seed 1234567810: that is the procedural map Staging runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does Staging appear among the Rust Graphs lists and filters?
On Rust Graphs, Staging is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On Staging, what is meant by each tag?
The game's server browser reads these tags from Staging: gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs169552 (Build): The game build is 169552; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to Staging?
In Rust, press F1 and type client.connect 168.100.162.12:30015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2635,gmrust,cs169552,ts8
Game
gmrust
mp0
ts8
v2635
cs169552
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.