StatusLive Servers online11,899 Players104,128 Populated4,035 Wiped · 3 h421 Interval5 min Date29 OCT 2026

DWG RG-S15158Server sheetchecked 8m ago

10x Development

Online NA 168.100.163.159:28010 checked 8m ago

10x weekly wipes moddedoxide
Connect
Players now 0/ ?
7-day average0peak 1
Rank#15,158top 68% · #1480 in NA
Last wipe17h agoweekly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
00.250.50.75119:0004:0013:0023:0008:0017:00Wiped Thu 29 Oct, 01:17 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on 10x Development
Fig. 2

Server performance

Server fpsWipe
02040608019:0004:0013:0023:0008:0017:00Wiped Thu 29 Oct, 01:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap10 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 13d 6hThu 12 Nov, 01:17 UTC
  3. 20d 6hThu 19 Nov, 01:17 UTC
  4. 27d 6hThu 26 Nov, 01:17 UTC
  5. 35d 0hThu 3 Dec, 19:00 UTCFW
  6. 41d 6hThu 10 Dec, 01:17 UTC

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 01:17 UTC17h ago – – running 0
Thu 1 Oct, 17:45 UTC FW28d ago 0+1 queue – – 0
Mon 21 Sep, 18:37 UTC38d ago 1+1 queue halved by day 5 10 days 0
Wed 16 Sep, 04:14 UTC43d ago 4+1 queue halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

Is 10x Development online, and what uptime has been recorded?

10x Development is up at this moment. Counted from its reported uptime, the last restart was about 15 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of 10x Development show?

Average server fps over the last 48 hours is 67; the lowest was 67. Counted at its highest: 371,548 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 7,962 MB. Players feel low fps and a climbing entity count as lag.

In which location is 10x Development hosted?

In North America 10x Development lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 168.100.163.159:28010.

What Rust version is recorded for 10x Development?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on 10x Development. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on 10x Development?

At the last refresh, 10x Development recorded 0 players. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 01:00 UTC: 0 players.

Against other Rust servers, where is 10x Development placed?

The same seven-day player-hour count places 10x Development at #1,480 within North America, #15,158 across all ranked servers and in the top 68% of them.

Wipe times

On 10x Development, what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. With 1 more waiting in the queue, the crowd on the latest wipe peaked 0 hours after the wipe. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 3.

On 10x Development, when do wipes occur?

Its tag is followed for the prediction: too few of 10x Development's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 17 hours ago. A wipe every week is the schedule its tags set out.

Map and rules

Which rules and settings are recorded for 10x Development?

10x gather is stated in the name of 10x Development. 32 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has 10x Development loaded?

Seed 1337 and size 1,000 define the procedural map 10x Development generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Vitality Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain 10x Development?

These Rust Graphs lists include 10x Development: 10x Rust servers, plotted, Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.

Which meaning is attached to each tag on 10x Development?

Tags published by 10x Development, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): Slots: 0; ts32 (Group limit): Team size is capped at 32; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^w (Weekly): The wipe cycle is one week; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; modded (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Who is the operator of 10x Development?

The same operator most likely runs 10x Development and 5 other servers we track, since all publish a atlasrust.us hostname.

Joining the server

What is the way to connect to 10x Development?

In Rust, press F1 and type client.connect 168.100.163.159:28010 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players Slots: 0.
ts32
Group limit Team size is capped at 32.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.
modded
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded