StatusLive Servers online11,800 Players69,961 Populated3,675 Wiped · 3 h123 Interval5 min Date28 OCT 2026

DWG RG-S15348Server sheetchecked 1d ago

Dev2

Offline NA 168.100.163.221:28015 checked 1d ago

weekly wipes moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,348top 69% · #1525 in NA
Last wipe7d agoweekly schedule
Next wipe6d 3hWed 4 Nov, 00:45 UTC
Fig. 1

Players

AveragePeak
0123422:0023:00

Hourly average and peak, UTC.

Fig. 1Players on Dev2
Fig. 2

Server performance

02040608022:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 00:45 UTC, in 6d 3h. Its weekly schedule tag · low confidence

usual gap1.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 6d 3hWed 4 Nov, 00:45 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 13d 3hWed 11 Nov, 00:45 UTC
  4. 20d 3hWed 18 Nov, 00:45 UTC
  5. 27d 3hWed 25 Nov, 00:45 UTC
  6. 34d 3hWed 2 Dec, 00:45 UTC
  7. 35d 21hThu 3 Dec, 19:00 UTCFW
  8. 41d 3hWed 9 Dec, 00:45 UTC

The first 48 hours of its last wipes

Wed 21 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in, with 1 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 00:45 UTC7d ago 2+1 queue – running 0
Mon 12 Oct, 19:11 UTC16d ago 1 halved by day 1 8.2 days 0
Sun 11 Oct, 06:13 UTC17d ago 1 – 1.5 days 0
Fri 9 Oct, 19:40 UTC19d ago 1 – 1.4 days 0
Fri 9 Oct, 02:36 UTC19d ago 1 – 0.7 days 0
Thu 8 Oct, 19:57 UTC20d ago 2 – 0.3 days 0
Wed 7 Oct, 20:31 UTC21d ago 2 – 1 days 0
Wed 7 Oct, 02:14 UTC21d ago 2 – 0.8 days 0
Fri 2 Oct, 02:25 UTC26d ago 2+1 queue held half 5 days 0
Wed 30 Sep, 04:01 UTC28d ago 1 – 1.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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7 / 100
02
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
17 / 150
03
Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average
18 / 250
04
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average
37 / 250
05
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 198 on average
457 / 500
06
Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Dev2, and is it up?

The current state of Dev2 is offline, with the last sighting 45 hours ago. The uptime it reports puts the last restart at about 5 days 18 hours ago. For the last 7 full days the record is 144 of 168 hours up, 86% of the time. On 19 September 2026 is when Rust Graphs first saw it.

How does Dev2 perform, as measured?

The last 48 hours give an average of 60 server fps and a floor of 60. Counted at its highest: 139,562 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,692 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Dev2 hosted?

The NA tag is how Dev2 lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 168.100.163.221:28015 is its address.

What Rust version is recorded for Dev2?

On Linux, Dev2 runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for Dev2?

Dev2 is not responding at the latest refresh; the last record of it online is 45 hours ago. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Dev2 placed?

Dev2 also measures #1,525 in North America on the same seven-day player-hour count, at #15,348 globally and in the top 69% of ranked servers.

Wipe data

What is recorded on Dev2 on wipe day?

At their busiest, its recent wipes drew 1 players on average. 5 hours after the latest wipe the crowd peaked, with 1 further players waiting in the queue. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

On Dev2, when do wipes occur?

The prediction follows its tag, because too few wipes of Dev2 are on record to confirm the schedule. On Wednesday 4 November at 00:45 UTC its next wipe is due. The world it runs now was made 7 days 17 hours ago. A wipe every week is the schedule its tags set out.

Rules and settings

What settings and rules apply on Dev2?

No gather rate is stated in the name of Dev2. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Dev2?

Size 4,000 with seed 123456789: that is the procedural map Dev2 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Tags

Where does Dev2 appear among the Rust Graphs lists and filters?

On Rust Graphs, Dev2 is placed in these lists: Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

On Dev2, what is meant by each tag?

Tags published by Dev2, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^w (Weekly): Every week it wipes; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join Dev2?

Enter client.connect 168.100.163.221:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players The slot count is 5.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded