StatusLive Servers online11,709 Players55,398 Populated3,239 Wiped · 3 h162 Interval5 min Date29 OCT 2026

DWG RG-S1471Server sheetchecked 9m ago

ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E

Online NA 168.100.163.3:28018 checked 9m ago

2x monthly wipes moddedoxidepve
Connect
Players now 4/ 50 8% full
7-day average4peak 13
Rank#1,471top 7% · #221 in NA
Last wipe27d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152011:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on ZOMBZ 2X PvE • Custom Raids, NPCs &...
Fig. 2

Server performance

02040608011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

wipe-day peak19players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 19, 5 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:47 UTC FW27d ago 19 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
Dusk till Dawn PVE | 2X | Raidable Bases | Kits | No BP WipeNA · groups of 8+ · 2x · monthly · 2 on average
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E, and is it up?

Right now, ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E is recorded as online. Counted from its reported uptime, the last restart was about 16 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E perform, as measured?

The last 48 hours give an average of 59 server fps and a floor of 30. Counted at its highest: 157,266 entities, buildings, deployables and the rest of the world included. Memory use peaked at 6,611 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E hosted?

With its NA tag, ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 168.100.163.3:28018.

On which Rust version is ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E?

At the last refresh, ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E recorded 4 players across 50 slots. Averaged across seven days, the player count is 4, with a peak of 13. Averaged over the last 48 hours, the player count is highest at 03:00 UTC: 9 players.

Against other Rust servers, where is ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E placed?

Across seven days, player hours give ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E #1,471 globally and #221 in North America, a top 7% position among ranked servers.

Schedules

On ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E, what does the data show for wipe day?

At their busiest, its recent wipes drew 19 players on average. 5 hours after the latest wipe, the crowd peaked.

On ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E, when do wipes occur?

At ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 14 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Settings

What settings and rules apply on ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E?

The name records 2x gather for ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E?

ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E runs a procedural map of size 5,000 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: DISCORD.GG/ZOMBZ.

Filters

Where does ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E appear among the Rust Graphs lists and filters?

These Rust Graphs lists include ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E: Servers with a 2x gather rate, Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Which meaning is attached to each tag on ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E?

Tags published by ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

By whom is ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E run?

A zombz.com hostname is published by ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E, as it is by 1 other server we track; the same operator most likely runs them.

Joining the server

How is ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E joined?

In Rust, press F1 and type client.connect 168.100.163.3:28018 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/ZOMBZ.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded