StatusLive Servers online11,881 Players89,789 Populated4,026 Wiped · 3 h158 Interval5 min Date27 OCT 2026

DWG RG-S12595Server sheetchecked 12m ago

Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2

Online 168.119.64.99:50000 checked 12m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak 1
Rank#12,595top 57%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Fig. 1Players on Beans AimTrain...
Fig. 2

Server performance

010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.2 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 17:03 UTC6d ago 0 – running 0
Fri 2 Oct, 12:38 UTC25d ago 0 – 19.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01 4 / 100
02 9 / 15
03
MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 5 on average
11 / 100
04 11 / 100
05 3 / 100
06
NA | Apex Aim Arena | 1v1 Facecheck FFA TargetsNA · groups of 8+ · 4 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2, and is it online now?

Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 is up at this moment. The uptime it reports puts the last restart at about 6 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 show?

229 server fps on average over the last 48 hours, and never under 75. Counted at its highest: 6,796 entities, buildings, deployables and the rest of the world included. 2,771 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

No region is published by Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 168.119.64.99:50000 is its address.

What Rust version is recorded for Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

At the last refresh, Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 recorded 0 players across 40 slots. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 22:00 UTC, averaging 0 players.

In the rankings, which position does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 hold?

Over the last seven days, Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 records #12,595 for player hours: the top 57% of all ranked servers.

Wipe times

What happens on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 on the day of a wipe?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

On Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2, when do wipes occur?

Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 6 days 2 hours ago.

Settings

Which rules and settings are recorded for Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

No gather rate is stated in the name of Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 played?

Size 6,000 with seed 1337: that is the procedural map Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Lists and filters

Where does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 appear among the Rust Graphs lists and filters?

On Rust Graphs, Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 is placed in these lists: Modded Rust servers and Rust aim training servers, listed live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2, what is meant by each tag?

The game's server browser reads these tags from Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

Enter client.connect 168.119.64.99:50000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players 40 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded