StatusLive Servers online11,791 Players65,961 Populated3,606 Wiped · 3 h126 Interval5 min Date28 OCT 2026

DWG RG-S16008Server sheetchecked 22d ago

Rust 10x | Local Test | Quad

Offline 169.1.170.115:28015 checked 22d ago

10x quad moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,008top 72%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust 10x | Local Test | Quad
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Rust 10x | Local Test | Quad, and is it up?

Rust 10x | Local Test | Quad is offline at this moment; 22 days 4 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 6 October 2026 is when Rust Graphs first saw it.

What location is recorded for Rust 10x | Local Test | Quad?

No region is published by Rust 10x | Local Test | Quad. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 169.1.170.115:28015 is its address.

On which Rust version is Rust 10x | Local Test | Quad running?

Rust network protocol 2634 and build 166494 on Windows: that is what Rust 10x | Local Test | Quad runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Rust 10x | Local Test | Quad?

Rust 10x | Local Test | Quad is not responding at the latest refresh; the last record of it online is 22 days 4 hours ago.

What rank has been recorded for Rust 10x | Local Test | Quad?

Over the last seven days, Rust 10x | Local Test | Quad records #16,008 for player hours: the top 72% of all ranked servers. #635 against other quad servers.

Wipe times

Which times and days are wipes plotted at on Rust 10x | Local Test | Quad?

Too few wipes are on record for Rust 10x | Local Test | Quad to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 24 days ago the current world was made.

Map and rules

Which rules and settings are recorded for Rust 10x | Local Test | Quad?

The name records 10x gather for Rust 10x | Local Test | Quad. 4 players per group at most (quad). It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for Rust 10x | Local Test | Quad?

Seed 1012026 and size 3,500 define the procedural map Rust 10x | Local Test | Quad generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Rust 10x | Local Test | Quad appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust 10x | Local Test | Quad: 10x Rust servers, plotted and Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.

Which meaning is attached to each tag on Rust 10x | Local Test | Quad?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Your game must match protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags Rust 10x | Local Test | Quad publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Rust 10x | Local Test | Quad?

Enter client.connect 169.1.170.115:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts4,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts4
Group limit Team size is capped at 4.
v2634
Protocol Your game must match protocol 2634 to join.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded