DWG RG-S15907Server sheetchecked 21d ago
RedLava.World | Rust
Offline EU 169.58.10.121:29015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for RedLava.World | Rust, and is it up?
The current state of RedLava.World | Rust is offline, with the last sighting 21 days 15 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 8 October 2026.
What location is recorded for RedLava.World | Rust?
The EU tag is how RedLava.World | Rust lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 169.58.10.121:29015.
What Rust version is recorded for RedLava.World | Rust?
The platform is Linux and the version is Rust network protocol 2634 and build 167058 on RedLava.World | Rust. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on RedLava.World | Rust?
No response from RedLava.World | Rust; the server was last seen 21 days 15 hours ago.
Against other Rust servers, where is RedLava.World | Rust placed?
RedLava.World | Rust also measures #2,507 in Europe on the same seven-day player-hour count, at #15,907 globally and in the top 72% of ranked servers.
Wipe times
On RedLava.World | Rust, when do wipes occur?
Too few wipes are on record for RedLava.World | Rust to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 21 days 15 hours ago.
Map and rules
Which settings does RedLava.World | Rust run, and what rules?
No gather rate is stated in the name of RedLava.World | Rust. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.
Which map has RedLava.World | Rust loaded?
RedLava.World | Rust runs a procedural map, which the game generates.
Filters
Where does RedLava.World | Rust appear among the Rust Graphs lists and filters?
On Rust Graphs, RedLava.World | Rust is placed in these lists: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on RedLava.World | Rust?
Tags published by RedLava.World | Rust, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): Slots: 200; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167058 (Build): The game build is 167058; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to RedLava.World | Rust?
Enter client.connect 169.58.10.121:29015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp200,ptrak,$r?,v2634,^v,EU,gmvanilla,cs167058,ts8,^o^z
Game
gmvanilla
mp200
ts8
v2634
cs167058
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.