StatusLive Servers online11,824 Players96,179 Populated3,864 Wiped · 3 h529 Interval5 min Date29 OCT 2026

DWG RG-S15907Server sheetchecked 21d ago

RedLava.World | Rust

Offline EU 169.58.10.121:29015 checked 21d ago

vanillamoddedoxide
Connect
Players now 0/ 200 0% full
7-day average0peak –
Rank#15,907top 72% · #2507 in EU
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RedLava.World | Rust
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
126 / 100
02
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
137 / 225
03
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average
44 / 700
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average
133 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average
348 / 350
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
15 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for RedLava.World | Rust, and is it up?

The current state of RedLava.World | Rust is offline, with the last sighting 21 days 15 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 8 October 2026.

What location is recorded for RedLava.World | Rust?

The EU tag is how RedLava.World | Rust lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 169.58.10.121:29015.

What Rust version is recorded for RedLava.World | Rust?

The platform is Linux and the version is Rust network protocol 2634 and build 167058 on RedLava.World | Rust. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on RedLava.World | Rust?

No response from RedLava.World | Rust; the server was last seen 21 days 15 hours ago.

Against other Rust servers, where is RedLava.World | Rust placed?

RedLava.World | Rust also measures #2,507 in Europe on the same seven-day player-hour count, at #15,907 globally and in the top 72% of ranked servers.

Wipe times

On RedLava.World | Rust, when do wipes occur?

Too few wipes are on record for RedLava.World | Rust to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 21 days 15 hours ago.

Map and rules

Which settings does RedLava.World | Rust run, and what rules?

No gather rate is stated in the name of RedLava.World | Rust. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

Which map has RedLava.World | Rust loaded?

RedLava.World | Rust runs a procedural map, which the game generates.

Filters

Where does RedLava.World | Rust appear among the Rust Graphs lists and filters?

On Rust Graphs, RedLava.World | Rust is placed in these lists: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on RedLava.World | Rust?

Tags published by RedLava.World | Rust, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): Slots: 200; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167058 (Build): The game build is 167058; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to RedLava.World | Rust?

Enter client.connect 169.58.10.121:29015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^v,EU,gmvanilla,cs167058,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp200
Max players Slots: 200.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167058
Build The game build is 167058.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded