StatusLive Servers online11,612 Players35,778 Populated2,872 Wiped · 3 h59 Interval5 min Date28 OCT 2026

DWG RG-S15420Server sheetchecked 9m ago

JRDN RUST

Online 172.240.69.85:28015 checked 9m ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,420top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Fig. 1Players on JRDN RUST
Fig. 2

Server performance

010020030040004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average
237 / 250
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average
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04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
112 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for JRDN RUST, and is it up?

At this moment JRDN RUST is online. Counted from its reported uptime, the last restart was about 9 days 22 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 18 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of JRDN RUST show?

Average server fps over the last 48 hours is 155; the lowest was 106. Counted at its highest: 47,376 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,161 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for JRDN RUST?

A region is not published by JRDN RUST. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 172.240.69.85:28015.

On which Rust version is JRDN RUST running?

The platform is Windows and the version is Rust network protocol 2634 and build 167781 on JRDN RUST. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for JRDN RUST?

Current player count on JRDN RUST: 0, of 50 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is JRDN RUST placed?

Over the last seven days, JRDN RUST records #15,420 for player hours: the top 69% of all ranked servers.

Wipe times

What wipe schedule has been recorded for JRDN RUST?

The record of JRDN RUST's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 10 days ago.

Rules and settings

Which settings does JRDN RUST run, and what rules?

Gather rate for JRDN RUST: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for JRDN RUST?

Size 3,000 with seed 1623217194: that is the procedural map JRDN RUST runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain JRDN RUST?

On Rust Graphs, JRDN RUST is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On JRDN RUST, what is meant by each tag?

Tags published by JRDN RUST, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is JRDN RUST joined?

Enter client.connect 172.240.69.85:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded