DWG RG-S15262Server sheetchecked 15m ago
Eddies Rust Server 11
Online 172.245.215.234:19280 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Eddies Rust Server 11, and is it online now?
At this moment Eddies Rust Server 11 is online. About 10 days 13 hours ago is when it last restarted, measured from the uptime it reports. 143 of 168 hours up over the last 7 full days, which is 85% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is Eddies Rust Server 11 stable in the figures recorded?
The last 48 hours give an average of 40 server fps and a floor of 27. Counted at its highest: 84,121 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,719 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Eddies Rust Server 11?
There is no region published by Eddies Rust Server 11. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 172.245.215.234:19280.
What Rust version is recorded for Eddies Rust Server 11?
On Linux, Eddies Rust Server 11 runs Rust network protocol 2627 and build 154033. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for Eddies Rust Server 11?
0 of 100 slots on Eddies Rust Server 11 are taken at the latest refresh. The seven-day mean on this server is 0 players.
Against other Rust servers, where is Eddies Rust Server 11 placed?
Within the top 69% of all ranked servers: Eddies Rust Server 11 at #15,262 for player hours, seven days recorded.
Wipe data
Which times and days are wipes plotted at on Eddies Rust Server 11?
Estimated from the force wipe is when Eddies Rust Server 11's next wipe falls. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 124 days 21 hours ago. A wipe every month is the schedule its tags set out.
Map and rules
Which settings does Eddies Rust Server 11 run, and what rules?
No gather rate is stated in the name of Eddies Rust Server 11. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.
On which map is Eddies Rust Server 11 played?
Seed 1 and size 3,800 define the procedural map Eddies Rust Server 11 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain Eddies Rust Server 11?
These Rust Graphs lists include Eddies Rust Server 11: Modded Rust servers. It is returned by these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on Eddies Rust Server 11?
gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2627 (Protocol): Join only if your game is on protocol 2627; cs154033 (Build): 154033 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Eddies Rust Server 11 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to Eddies Rust Server 11?
Enter client.connect 172.245.215.234:19280 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2627,^m,^v,gmrust,cs154033,ts8,^o^z
Game
gmrust
mp100
ts8
v2627
cs154033
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.