DWG RG-S0000Server sheetchecked 44d ago
Test Server
Offline 172.59.64.188:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Test Server, and is it up?
Test Server is offline at this moment; 44 days 12 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.
In which location is Test Server hosted?
No region is published by Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 172.59.64.188:28015.
On which Rust version is Test Server running?
The platform is Windows and the version is Rust network protocol 2633 and build 163794 on Test Server. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on Test Server?
No response from Test Server; the server was last seen 44 days 12 hours ago.
Wipe times
What wipe schedule has been recorded for Test Server?
Too few wipes are on record for Test Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 44 days 12 hours ago the current world was made.
Settings
Which rules and settings are recorded for Test Server?
Gather rate for Test Server: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.
Which map has Test Server loaded?
Test Server runs a procedural map, which the game generates.
Tags
Where does Test Server appear among the Rust Graphs lists and filters?
On Rust Graphs, Test Server is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on Test Server?
The game's server browser reads these tags from Test Server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is Test Server joined?
Enter client.connect 172.59.64.188:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.