StatusLive Servers online11,909 Players102,314 Populated3,972 Wiped · 3 h409 Interval5 min Date29 OCT 2026

DWG RG-S15327Server sheetchecked 11m ago

RustDockerServer

Online 173.17.143.141:28015 checked 11m ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,327top 69%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on RustDockerServer
Fig. 2

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.2 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 05:08 UTC19d ago 0 – running 0
Mon 21 Sep, 00:38 UTC38d ago 0 – 19.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
343 / 400
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
458 / 500
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
979 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
52 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
983 / 1000
06
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average
37 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for RustDockerServer, and is it up?

At this moment RustDockerServer is online. The uptime it reports puts the last restart at about 10 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does RustDockerServer perform, as measured?

The last 48 hours give an average of 68 server fps and a floor of 18. Counted at its highest: 121,438 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,516 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is RustDockerServer hosted?

There is no region published by RustDockerServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 173.17.143.141:28015 is its address.

What Rust version is recorded for RustDockerServer?

On Linux, RustDockerServer runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for RustDockerServer?

Current player count on RustDockerServer: 0, of 10 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is RustDockerServer placed?

Over the last seven days, RustDockerServer records #15,327 for player hours: the top 69% of all ranked servers.

Wipe times

What happens on RustDockerServer on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for RustDockerServer?

Too few wipes are on record for RustDockerServer to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 19 days 12 hours ago the current world was made.

Map and rules

Which settings does RustDockerServer run, and what rules?

Gather rate for RustDockerServer: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for RustDockerServer?

Size 4,500 with seed 1337: that is the procedural map RustDockerServer runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does RustDockerServer appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry RustDockerServer are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on RustDockerServer?

The game's server browser reads these tags from RustDockerServer: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join RustDockerServer?

Enter client.connect 173.17.143.141:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded