StatusLive Servers online11,872 Players102,993 Populated3,951 Wiped · 3 h555 Interval5 min Date29 OCT 2026

DWG RG-S5442Server sheetchecked 10m ago

The Rust Experiment

Online 173.170.243.109:28015 checked 10m ago

Connect
Players now 0/ 50 0% full
7-day average0peak 2
Rank#5,442top 24%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Fig. 1Players on The Rust Experiment
Fig. 2

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:49 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average
307 / 325
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
391 / 425
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
955 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
46 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
983 / 1000
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
783 / 800
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is The Rust Experiment, and is it online now?

Right now, The Rust Experiment is recorded as online. About 1 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does The Rust Experiment perform, as measured?

30 server fps on average over the last 48 hours, and never under 26. Counted at its highest: 66,336 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,014 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is The Rust Experiment hosted?

No region is published by The Rust Experiment. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 173.170.243.109:28015.

On which Rust version is The Rust Experiment running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on The Rust Experiment. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for The Rust Experiment?

At the last refresh, The Rust Experiment recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 00:00 UTC, at an average of 0 players.

Against other Rust servers, where is The Rust Experiment placed?

Player hours over seven days place The Rust Experiment at #5,442, within the top 24% of ranked servers.

Schedules

What happens on The Rust Experiment on the day of a wipe?

At their busiest, its recent wipes drew 2 players on average. 26 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on The Rust Experiment?

The Rust Experiment's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 27 days 18 hours ago.

Map and rules

Which rules and settings are recorded for The Rust Experiment?

No gather rate is stated in the name of The Rust Experiment. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has The Rust Experiment loaded?

Seed 609568408 and size 3,500 define the procedural map The Rust Experiment generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain The Rust Experiment?

The Rust Graphs lists that carry The Rust Experiment are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On The Rust Experiment, what is meant by each tag?

The game's server browser reads these tags from The Rust Experiment: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to The Rust Experiment?

Enter client.connect 173.170.243.109:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded