StatusLive Servers online11,784 Players83,132 Populated3,852 Wiped · 3 h155 Interval5 min Date28 OCT 2026

DWG RG-S14331Server sheetchecked 38d ago

Server name on in-game server list

Offline 173.34.239.141:28015 checked 38d ago

Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#14,331no region published
Last wipe38d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Server name on in-game server list
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 545 on average
680 / 725
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
452 / 500
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 305 on average
39 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 305 on average
53 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 267 on average
153 / 175
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 263 on average
209 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Server name on in-game server list, and is it online now?

The current state of Server name on in-game server list is offline, with the last sighting 38 days 19 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 19 September 2026.

What location is recorded for Server name on in-game server list?

No region is published by Server name on in-game server list. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 173.34.239.141:28015.

On which Rust version is Server name on in-game server list running?

Rust network protocol 2633 and build 164530 on Windows: that is what Server name on in-game server list runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Server name on in-game server list?

No response from Server name on in-game server list; the server was last seen 38 days 19 hours ago.

What rank has been recorded for Server name on in-game server list?

Within the top – of all ranked servers: Server name on in-game server list at #14,331 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for Server name on in-game server list?

The record of Server name on in-game server list's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 38 days 21 hours ago the current world was made.

Map and rules

Which settings does Server name on in-game server list run, and what rules?

Gather rate for Server name on in-game server list: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has Server name on in-game server list loaded?

A procedural map, generated by the game, is what Server name on in-game server list runs.

Tags

On Rust Graphs, which lists and filters contain Server name on in-game server list?

These Rust Graphs lists include Server name on in-game server list: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Server name on in-game server list, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags Server name on in-game server list publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Server name on in-game server list joined?

In Rust, press F1 and type client.connect 173.34.239.141:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players The slot count is 5.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded