DWG RG-S7395Server sheetchecked 13m ago
Always Small Maps 2x less decay
Online 173.90.239.20:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:38 UTC17d ago | 2 | – | running | 0 |
| Thu 1 Oct, 21:14 UTC FW25d ago | 2 | held half | 8.2 days | 0 |
| Fri 25 Sep, 23:39 UTC31d ago | 3 | halved by day 2 | 5.9 days | 1 |
| Fri 25 Sep, 16:11 UTC32d ago | 3 | – | 0.3 days | 0 |
| Thu 24 Sep, 16:44 UTC33d ago | 1 | – | 1 days | 0 |
| Thu 24 Sep, 08:50 UTC33d ago | 1 | – | 0.3 days | 0 |
| Sat 19 Sep, 22:11 UTC37d ago | 1 | held half | 4.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Always Small Maps 2x less decay online, and what uptime has been recorded?
Always Small Maps 2x less decay is up at this moment. Counted from its reported uptime, the last restart was about 2 days ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 18 September 2026 is when Rust Graphs first saw it.
Is Always Small Maps 2x less decay stable in the figures recorded?
Average server fps over the last 48 hours is 238; the lowest was 230. Counted at its highest: 46,136 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,232 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Always Small Maps 2x less decay?
No region is published by Always Small Maps 2x less decay. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 173.90.239.20:28015 is its address.
On which Rust version is Always Small Maps 2x less decay running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Always Small Maps 2x less decay. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on Always Small Maps 2x less decay?
At the last refresh, Always Small Maps 2x less decay recorded 0 players across 100 slots. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 18:00 UTC: 0 players.
In the rankings, which position does Always Small Maps 2x less decay hold?
Within the top 33% of all ranked servers: Always Small Maps 2x less decay at #7,395 for player hours, seven days recorded.
Wipe data
What is recorded on Always Small Maps 2x less decay on wipe day?
The recent wipes averaged a busiest count of 2 players. 14 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.
Which times and days are wipes plotted at on Always Small Maps 2x less decay?
Always Small Maps 2x less decay wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 25 days 21 hours ago the current world was made.
Map and rules
Which settings does Always Small Maps 2x less decay run, and what rules?
Always Small Maps 2x less decay takes its gather rate from its name: 2x. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
Which map has Always Small Maps 2x less decay loaded?
Seed 1305954996 and size 3,000 define the procedural map Always Small Maps 2x less decay generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain Always Small Maps 2x less decay?
The Rust Graphs lists that carry Always Small Maps 2x less decay are: Servers with a 2x gather rate and Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
On Always Small Maps 2x less decay, what is meant by each tag?
The game's server browser reads these tags from Always Small Maps 2x less decay: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
How is Always Small Maps 2x less decay joined?
Connect with client.connect 173.90.239.20:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
