StatusLive Servers online11,882 Players96,098 Populated4,089 Wiped · 3 h162 Interval5 min Date27 OCT 2026

DWG RG-S7395Server sheetchecked 13m ago

Always Small Maps 2x less decay

Online 173.90.239.20:28015 checked 13m ago

2x moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak 2
Rank#7,395top 33%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Always Small Maps 2x less decay
Fig. 2

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC17d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW25d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC31d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC32d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC33d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC33d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC37d ago 1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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930 / 1000
02
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 515 on average
770 / 800
03
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 339 on average
188 / 200
04
Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 322 on average
45 / 100
05
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 310 on average
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06
Vitality - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 292 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Always Small Maps 2x less decay online, and what uptime has been recorded?

Always Small Maps 2x less decay is up at this moment. Counted from its reported uptime, the last restart was about 2 days ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 18 September 2026 is when Rust Graphs first saw it.

Is Always Small Maps 2x less decay stable in the figures recorded?

Average server fps over the last 48 hours is 238; the lowest was 230. Counted at its highest: 46,136 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,232 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Always Small Maps 2x less decay?

No region is published by Always Small Maps 2x less decay. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 173.90.239.20:28015 is its address.

On which Rust version is Always Small Maps 2x less decay running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Always Small Maps 2x less decay. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Always Small Maps 2x less decay?

At the last refresh, Always Small Maps 2x less decay recorded 0 players across 100 slots. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 18:00 UTC: 0 players.

In the rankings, which position does Always Small Maps 2x less decay hold?

Within the top 33% of all ranked servers: Always Small Maps 2x less decay at #7,395 for player hours, seven days recorded.

Wipe data

What is recorded on Always Small Maps 2x less decay on wipe day?

The recent wipes averaged a busiest count of 2 players. 14 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

Which times and days are wipes plotted at on Always Small Maps 2x less decay?

Always Small Maps 2x less decay wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 25 days 21 hours ago the current world was made.

Map and rules

Which settings does Always Small Maps 2x less decay run, and what rules?

Always Small Maps 2x less decay takes its gather rate from its name: 2x. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has Always Small Maps 2x less decay loaded?

Seed 1305954996 and size 3,000 define the procedural map Always Small Maps 2x less decay generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Always Small Maps 2x less decay?

The Rust Graphs lists that carry Always Small Maps 2x less decay are: Servers with a 2x gather rate and Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

On Always Small Maps 2x less decay, what is meant by each tag?

The game's server browser reads these tags from Always Small Maps 2x less decay: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Always Small Maps 2x less decay joined?

Connect with client.connect 173.90.239.20:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded