DWG RG-S14945Server sheetchecked 23d ago
Scavenger Isle - Local Dev
Offline 174.114.223.30:28025 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:50 UTC FW27d ago | 1 | – | running | 0 |
| Wed 30 Sep, 15:27 UTC29d ago | 1 | – | 1.2 days | 0 |
| Mon 28 Sep, 08:54 UTC31d ago | 1 | held half | 2.3 days | 1 |
| Sun 27 Sep, 22:21 UTC31d ago | 1 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:13 UTC33d ago | 1 | – | 1.8 days | 0 |
| Thu 17 Sep, 23:16 UTC41d ago | 1 | halved by day 2 | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Scavenger Isle - Local Dev, and is it online now?
Last seen 23 days 17 hours ago; right now Scavenger Isle - Local Dev is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 15 September 2026.
What location is recorded for Scavenger Isle - Local Dev?
A region is not published by Scavenger Isle - Local Dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 174.114.223.30:28025 is its address.
On which Rust version is Scavenger Isle - Local Dev running?
Rust network protocol 2634 and build 166822 on Windows: that is what Scavenger Isle - Local Dev runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on Scavenger Isle - Local Dev?
Scavenger Isle - Local Dev is not responding at the latest refresh; the last record of it online is 23 days 17 hours ago.
Against other Rust servers, where is Scavenger Isle - Local Dev placed?
Player hours over seven days place Scavenger Isle - Local Dev at #14,945, within the top 67% of ranked servers.
Wipe data
What is recorded on Scavenger Isle - Local Dev on wipe day?
The recent wipes averaged a busiest count of 1 players. 21 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 2.
Which times and days are wipes plotted at on Scavenger Isle - Local Dev?
No next wipe can be predicted for Scavenger Isle - Local Dev: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 27 days 22 hours ago.
Rules and settings
What settings and rules apply on Scavenger Isle - Local Dev?
No gather rate is stated in the name of Scavenger Isle - Local Dev. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is Scavenger Isle - Local Dev played?
A procedural map, generated by the game, is what Scavenger Isle - Local Dev runs.
Lists and filters
On Rust Graphs, which lists and filters contain Scavenger Isle - Local Dev?
These Rust Graphs lists include Scavenger Isle - Local Dev: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Scavenger Isle - Local Dev?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166822 (Build): The game build is 166822; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^p (PvE): Player fights are off; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon are the tags Scavenger Isle - Local Dev publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join Scavenger Isle - Local Dev?
Enter client.connect 174.114.223.30:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8
Game
gmrust
mp10
ts8
v2634
cs166822
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.