StatusLive Servers online11,800 Players69,961 Populated3,675 Wiped · 3 h123 Interval5 min Date28 OCT 2026

DWG RG-S11951Server sheetchecked 3d ago

Gimpytown | Won't you take me to Gimpytown? | Vanilla

Offline 174.17.0.104:28015 checked 3d ago

Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#11,951top 54%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Gimpytown | Won't you take me to Gimpytown? | Vanilla
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Gimpytown | Won't you take me to Gimpytown? | Vanilla, and is it up?

Gimpytown | Won't you take me to Gimpytown? | Vanilla is offline at this moment; 3 days 23 hours ago is when it was last seen. 0 of 72 hours up over the last 3 full days, which is 0% of the time. First seen by Rust Graphs on 24 October 2026.

In which location is Gimpytown | Won't you take me to Gimpytown? | Vanilla hosted?

No region is published by Gimpytown | Won't you take me to Gimpytown? | Vanilla. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 174.17.0.104:28015.

What Rust version is recorded for Gimpytown | Won't you take me to Gimpytown? | Vanilla?

On Windows, Gimpytown | Won't you take me to Gimpytown? | Vanilla runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Gimpytown | Won't you take me to Gimpytown? | Vanilla?

Gimpytown | Won't you take me to Gimpytown? | Vanilla is not responding at the latest refresh; the last record of it online is 3 days 23 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for Gimpytown | Won't you take me to Gimpytown? | Vanilla?

Within the top 54% of all ranked servers: Gimpytown | Won't you take me to Gimpytown? | Vanilla at #11,951 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on Gimpytown | Won't you take me to Gimpytown? | Vanilla?

Too few wipes are on record for Gimpytown | Won't you take me to Gimpytown? | Vanilla to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 4 days 2 hours ago the current world was made.

Rules and settings

What settings and rules apply on Gimpytown | Won't you take me to Gimpytown? | Vanilla?

The name of Gimpytown | Won't you take me to Gimpytown? | Vanilla records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Which map has Gimpytown | Won't you take me to Gimpytown? | Vanilla loaded?

Gimpytown | Won't you take me to Gimpytown? | Vanilla runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Gimpytown | Won't you take me to Gimpytown? | Vanilla?

These Rust Graphs lists include Gimpytown | Won't you take me to Gimpytown? | Vanilla: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

On Gimpytown | Won't you take me to Gimpytown? | Vanilla, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags Gimpytown | Won't you take me to Gimpytown? | Vanilla publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Gimpytown | Won't you take me to Gimpytown? | Vanilla?

Connect with client.connect 174.17.0.104:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded