StatusLive Servers online11,876 Players94,650 Populated4,085 Wiped · 3 h153 Interval5 min Date27 OCT 2026

DWG RG-S15383Server sheetchecked 14m ago

[US] Sentinel Main Test | Vanilla | Weekly

Online NA 174.57.83.70:28040 checked 14m ago

weekly wipes vanillamoddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,383top 70% · #1552 in NA
Last wipe17d agoweekly schedule
Next wipe3d 7hSat 31 Oct, 03:09 UTC
Fig. 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on [US] Sentinel Main Test | Vanilla | Weekly
Fig. 2

Server performance

025507510020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Saturday 31 October, 03:09 UTC, in 3d 7h. Weekly: 7 days after its last wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
13 / 100
02
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average
16 / 150
03
Rusty Moose |US Main|NA · groups of 12+ · weekly · 249 on average
27 / 250
04
Rustoria.co - US MainNA · groups of 16+ · weekly · 231 on average
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05
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 183 on average
500 / 500
06
Rustafied.com - US FridayNA · groups of 16+ · weekly · 153 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is [US] Sentinel Main Test | Vanilla | Weekly, and is it online now?

At this moment [US] Sentinel Main Test | Vanilla | Weekly is online. About 17 days 13 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 16 October 2026.

What does the recorded performance of [US] Sentinel Main Test | Vanilla | Weekly show?

68 server fps on average over the last 48 hours, and never under 49. Counted at its highest: 97,212 entities, buildings, deployables and the rest of the world included. 6,771 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is [US] Sentinel Main Test | Vanilla | Weekly hosted?

With its NA tag, [US] Sentinel Main Test | Vanilla | Weekly lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 174.57.83.70:28040 is its address.

What Rust version is recorded for [US] Sentinel Main Test | Vanilla | Weekly?

Rust network protocol 2634 and build 167398 on Windows: that is what [US] Sentinel Main Test | Vanilla | Weekly runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for [US] Sentinel Main Test | Vanilla | Weekly?

At the last refresh, [US] Sentinel Main Test | Vanilla | Weekly recorded 0 players across 10 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for [US] Sentinel Main Test | Vanilla | Weekly?

[US] Sentinel Main Test | Vanilla | Weekly also measures #1,552 in North America on the same seven-day player-hour count, at #15,383 globally and in the top 70% of ranked servers.

Schedules

On [US] Sentinel Main Test | Vanilla | Weekly, when do wipes occur?

Estimated from weekly: 7 days after its last wipe is when [US] Sentinel Main Test | Vanilla | Weekly's next wipe falls. On Saturday 31 October at 03:09 UTC its next wipe is due. The world it runs now was made 17 days 16 hours ago. A wipe every week is the schedule its tags set out.

Settings

What settings and rules apply on [US] Sentinel Main Test | Vanilla | Weekly?

Gather rate for [US] Sentinel Main Test | Vanilla | Weekly: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

What is the map for [US] Sentinel Main Test | Vanilla | Weekly?

Custom map at size 4,250 on [US] Sentinel Main Test | Vanilla | Weekly, with the file published for download from this page.

Filters

Where does [US] Sentinel Main Test | Vanilla | Weekly appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [US] Sentinel Main Test | Vanilla | Weekly are: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

On [US] Sentinel Main Test | Vanilla | Weekly, what is meant by each tag?

The game's server browser reads these tags from [US] Sentinel Main Test | Vanilla | Weekly: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America; rustmaps (Custom tag): A non-standard tag, set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to [US] Sentinel Main Test | Vanilla | Weekly?

Enter client.connect 174.57.83.70:28040 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America In the server browser it appears under North America.

Other

rustmaps
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded