StatusLive Servers online11,615 Players36,329 Populated2,867 Wiped · 3 h56 Interval5 min Date28 OCT 2026

DWG RG-S13806Server sheetchecked 25d ago

Local Staging Test

Offline 175.38.78.203:28015 checked 25d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,806top 60%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Staging Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average
231 / 250
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average
15 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average
21 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
111 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
42 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
42 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Local Staging Test, and is it online now?

Local Staging Test is offline at this moment; 25 days 17 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 1 October 2026.

What location is recorded for Local Staging Test?

No region is published by Local Staging Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 175.38.78.203:28015.

On which Rust version is Local Staging Test running?

The platform is Windows and the version is Rust network protocol 2634 and build 166465 on Local Staging Test. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Local Staging Test?

No response from Local Staging Test; the server was last seen 25 days 17 hours ago.

In the rankings, which position does Local Staging Test hold?

Player hours over seven days place Local Staging Test at #13,806, within the top 60% of ranked servers.

Wipe times

On Local Staging Test, when do wipes occur?

Local Staging Test's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 16 hours ago.

Settings

Which rules and settings are recorded for Local Staging Test?

No gather rate is stated in the name of Local Staging Test. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for Local Staging Test?

Local Staging Test runs a procedural map, which the game generates.

Filters

Where does Local Staging Test appear among the Rust Graphs lists and filters?

On Rust Graphs, Local Staging Test is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Local Staging Test?

The game's server browser reads these tags from Local Staging Test: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166465 (Build): 166465 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to Local Staging Test?

Enter client.connect 175.38.78.203:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166465,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs166465
Build 166465 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded