StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h7 Interval5 min Date28 OCT 2026

DWG RG-S15454Server sheetchecked 39d ago

Local Unity 6 Test

Offline 176.210.20.162:28015 checked 39d ago

Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,454no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Unity 6 Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Local Unity 6 Test, and is it online now?

The current state of Local Unity 6 Test is offline, with the last sighting 39 days 15 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 19 September 2026.

In which location is Local Unity 6 Test hosted?

No region is published by Local Unity 6 Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 176.210.20.162:28015 is its address.

What Rust version is recorded for Local Unity 6 Test?

The platform is Windows and the version is Rust network protocol 2633 and build 163794 on Local Unity 6 Test. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Local Unity 6 Test?

No response from Local Unity 6 Test; the server was last seen 39 days 15 hours ago.

What rank has been recorded for Local Unity 6 Test?

Over the last seven days, Local Unity 6 Test records #15,454 for player hours: the top – of all ranked servers.

Wipe times

What wipe schedule has been recorded for Local Unity 6 Test?

Local Unity 6 Test's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 41 days 17 hours ago.

Settings

Which rules and settings are recorded for Local Unity 6 Test?

The name of Local Unity 6 Test records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. VAC is off: that is Valve's anti-cheat.

On which map is Local Unity 6 Test played?

A procedural map, generated by the game, is what Local Unity 6 Test runs.

Tags

Where does Local Unity 6 Test appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Local Unity 6 Test are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Local Unity 6 Test, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags Local Unity 6 Test publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Local Unity 6 Test joined?

In Rust, press F1 and type client.connect 176.210.20.162:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players Slots: 2.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs163794
Build Build: 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded