StatusLive Servers online11,640 Players44,156 Populated3,059 Wiped · 3 h105 Interval5 min Date29 OCT 2026

DWG RG-S15338Server sheetchecked 6d ago

RustScape test · Rust_isles_V0_0_90

Offline 176.250.41.111:28015 checked 6d ago

Connect
Players now 0/ 8 0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustScape test · Rust_isles_V0_0_90
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 13:14 UTC6d ago 0 – running 1
Thu 22 Oct, 07:12 UTC7d ago 1 – 0.3 days 0
Sun 18 Oct, 12:36 UTC10d ago 0 – 3.8 days 0
Tue 13 Oct, 11:31 UTC15d ago 1 – 5 days 0
Mon 12 Oct, 17:46 UTC16d ago 1 – 0.7 days 0
Mon 12 Oct, 05:59 UTC17d ago 1 – 0.5 days 0
Sun 11 Oct, 17:04 UTC17d ago 1 – 0.5 days 1
Sat 10 Oct, 05:30 UTC19d ago 1 – 1.5 days 0
Tue 29 Sep, 05:28 UTC30d ago 1 – 11 days 1
Mon 28 Sep, 15:01 UTC30d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average
295 / 300
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
256 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
27 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average
22 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
38 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average
123 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for RustScape test · Rust_isles_V0_0_90, and is it up?

Last seen 6 days 19 hours ago; right now RustScape test · Rust_isles_V0_0_90 is offline. 2 of 168 hours up over the last 7 full days, which is 1% of the time. First seen by Rust Graphs on 14 September 2026.

In which location is RustScape test · Rust_isles_V0_0_90 hosted?

A region is not published by RustScape test · Rust_isles_V0_0_90. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 176.250.41.111:28015.

What Rust version is recorded for RustScape test · Rust_isles_V0_0_90?

On Windows, RustScape test · Rust_isles_V0_0_90 runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on RustScape test · Rust_isles_V0_0_90?

RustScape test · Rust_isles_V0_0_90 is not responding at the latest refresh; the last record of it online is 6 days 19 hours ago. Averaged across seven days, the player count is 0.

In the rankings, which position does RustScape test · Rust_isles_V0_0_90 hold?

Over the last seven days, RustScape test · Rust_isles_V0_0_90 records #15,338 for player hours: the top 69% of all ranked servers.

Wipe times

What is recorded on RustScape test · Rust_isles_V0_0_90 on wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for RustScape test · Rust_isles_V0_0_90?

There is no next wipe to predict at RustScape test · Rust_isles_V0_0_90, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 6 days 19 hours ago.

Rules and settings

Which rules and settings are recorded for RustScape test · Rust_isles_V0_0_90?

Gather rate for RustScape test · Rust_isles_V0_0_90: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Filters

Where does RustScape test · Rust_isles_V0_0_90 appear among the Rust Graphs lists and filters?

On Rust Graphs, RustScape test · Rust_isles_V0_0_90 is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

On RustScape test · Rust_isles_V0_0_90, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp8 (Max players): The slot count is 8; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags RustScape test · Rust_isles_V0_0_90 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to RustScape test · Rust_isles_V0_0_90?

Enter client.connect 176.250.41.111:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp8
Max players The slot count is 8.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded