DWG RG-S13280Server sheetchecked 39d ago
LOCALTEST
Offline 176.42.29.244:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is LOCALTEST online, and what uptime has been recorded?
The current state of LOCALTEST is offline, with the last sighting 39 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 18 September 2026.
What location is recorded for LOCALTEST?
No region is published by LOCALTEST. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 176.42.29.244:28015.
What Rust version is recorded for LOCALTEST?
On Windows, LOCALTEST runs Rust network protocol 2633 and build 164530. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on LOCALTEST?
The latest refresh records LOCALTEST as offline, last seen 39 days 16 hours ago.
What rank has been recorded for LOCALTEST?
Player hours over seven days place LOCALTEST at #13,280, within the top – of ranked servers.
Wipe data
On LOCALTEST, when do wipes occur?
Too few wipes are on record for LOCALTEST to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 40 days 11 hours ago.
Map and rules
What settings and rules apply on LOCALTEST?
Gather rate for LOCALTEST: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
On which map is LOCALTEST played?
A procedural map, generated by the game, is what LOCALTEST runs.
Tags
On Rust Graphs, which lists and filters contain LOCALTEST?
These Rust Graphs lists include LOCALTEST: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on LOCALTEST?
gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs164530 (Build): 164530 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags LOCALTEST publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
What is the way to connect to LOCALTEST?
Enter client.connect 176.42.29.244:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp2
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.