StatusLive Servers online11,663 Players33,677 Populated2,838 Wiped · 3 h84 Interval5 min Date29 OCT 2026

DWG RG-S15358Server sheetchecked 9m ago

AUS420

Online 176.57.135.46:28500 checked 9m ago

premium
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,358top 69%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Fig. 1Players on AUS420
Fig. 2

Server performance

0510152004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct12 Oct16 Oct19 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 05:32 UTC4d ago 0 – running 0
Fri 23 Oct, 04:07 UTC5d ago 0 – 1.1 days 0
Sat 10 Oct, 08:54 UTC18d ago 2 held half 12.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is AUS420, and is it online now?

Right now, AUS420 is recorded as online. About 4 days 21 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 139 of 168 hours up, 83% of the time. The first sighting of it by Rust Graphs was on 9 October 2026.

How does AUS420 perform, as measured?

The last 48 hours give an average of 7 server fps and a floor of 3. Counted at its highest: 203,416 entities, buildings, deployables and the rest of the world included. 4,996 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for AUS420?

There is no region published by AUS420. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 176.57.135.46:28500 is its address.

On which Rust version is AUS420 running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on AUS420. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on AUS420?

0 of 50 slots on AUS420 are taken at the latest refresh. The seven-day mean on this server is 0 players.

In the rankings, which position does AUS420 hold?

Player hours over seven days place AUS420 at #15,358, within the top 69% of ranked servers.

Wipe data

What is recorded on AUS420 on wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for AUS420?

AUS420 wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 4 days 22 hours ago.

Rules and settings

Which rules and settings are recorded for AUS420?

The name of AUS420 records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. Rust's premium status is required to join. Anti-cheat: VAC, from Valve, is on.

Which map has AUS420 loaded?

AUS420 runs a procedural map of size 6,000 with seed 2147483647, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain AUS420?

On Rust Graphs, AUS420 is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on AUS420?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^q (Premium): Rust's premium status is required to join are the tags AUS420 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join AUS420?

Connect with client.connect 176.57.135.46:28500: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. Rust's premium status is required to join.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^q
Premium Rust's premium status is required to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded