StatusLive Servers online11,668 Players51,773 Populated3,164 Wiped · 3 h133 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 13m ago

Rust coop1

Online 176.57.171.141:28915 checked 13m ago

monthly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe27d agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on Rust coop1
Fig. 2

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:10 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Rust coop1 online, and what uptime has been recorded?

At this moment Rust coop1 is online. About 6 days 13 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 27 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Rust coop1 show?

13 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 48,147 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,379 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Rust coop1?

A region is not published by Rust coop1. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 176.57.171.141:28915.

On which Rust version is Rust coop1 running?

On Windows, Rust coop1 runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Rust coop1?

Current player count on Rust coop1: 0, of 50 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Rust coop1 placed?

Player hours over seven days place Rust coop1 at #15,335, within the top 69% of ranked servers.

Wipe data

What happens on Rust coop1 on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Rust coop1?

The force wipe is the only wipe at Rust coop1, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 27 days 2 hours ago. The tags state a wipe schedule of one wipe a month.

Rules and settings

Which settings does Rust coop1 run, and what rules?

No gather rate is stated in the name of Rust coop1. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Rust coop1?

Size 3,000 with seed 420420: that is the procedural map Rust coop1 runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Rust coop1?

On Rust Graphs, Rust coop1 is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On Rust coop1, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Rust coop1 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Rust coop1?

Connect with client.connect 176.57.171.141:28915: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded