DWG RG-S3690Server sheetchecked 11m ago
UKGD
Online 176.57.174.150:28915 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:50 UTC3d ago | 4 | – | running | 0 |
| Sun 18 Oct, 12:20 UTC11d ago | 2 | – | 7.2 days | 0 |
| Mon 5 Oct, 16:42 UTC23d ago | – | – | 12.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for UKGD, and is it up?
At this moment UKGD is online. Counted from its reported uptime, the last restart was about 4 hours ago. 78 of 168 hours up over the last 7 full days, which is 46% of the time. On 15 September 2026 is when Rust Graphs first saw it.
How does UKGD perform, as measured?
The last 48 hours give an average of 58 server fps and a floor of 34. Counted at its highest: 102,579 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,764 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is UKGD hosted?
A region is not published by UKGD. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 176.57.174.150:28915 is its address.
What Rust version is recorded for UKGD?
On Windows, UKGD runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on UKGD?
At the last refresh, UKGD recorded 1 players across 50 slots. Averaged across seven days, the player count is 1, with a peak of 6. Over the last 48 hours the busiest hour was 21:00 UTC, at an average of 6 players.
Against other Rust servers, where is UKGD placed?
Within the top 17% of all ranked servers: UKGD at #3,690 for player hours, seven days recorded.
Wipe times
What is recorded on UKGD on wipe day?
The recent wipes averaged a busiest count of 3 players. At 28 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for UKGD?
The force wipe is the only wipe at UKGD, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 3 days 18 hours ago. The tags state a wipe schedule of one wipe a month.
Settings
Which settings does UKGD run, and what rules?
The name of UKGD records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.
What is the map for UKGD?
Seed 2147483647 and size 4,000 define the procedural map UKGD generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does UKGD appear among the Rust Graphs lists and filters?
These Rust Graphs lists include UKGD: Modded Rust servers. It is returned by these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
On UKGD, what is meant by each tag?
The game's server browser reads these tags from UKGD: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is UKGD joined?
Enter client.connect 176.57.174.150:28915 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
