StatusLive Servers online11,776 Players67,745 Populated3,535 Wiped · 3 h197 Interval5 min Date29 OCT 2026

DWG RG-S3690Server sheetchecked 11m ago

UKGD

Online 176.57.174.150:28915 checked 11m ago

monthly wipes vanillamoddedoxide
Connect
Players now 1/ 50 2% full
7-day average1peak 6
Rank#3,690top 17%
Last wipe3d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246813:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on UKGD
Fig. 2

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep8 Oct14 Oct23 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap10 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 17:50 UTC3d ago 4 – running 0
Sun 18 Oct, 12:20 UTC11d ago 2 – 7.2 days 0
Mon 5 Oct, 16:42 UTC23d ago – – 12.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for UKGD, and is it up?

At this moment UKGD is online. Counted from its reported uptime, the last restart was about 4 hours ago. 78 of 168 hours up over the last 7 full days, which is 46% of the time. On 15 September 2026 is when Rust Graphs first saw it.

How does UKGD perform, as measured?

The last 48 hours give an average of 58 server fps and a floor of 34. Counted at its highest: 102,579 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,764 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is UKGD hosted?

A region is not published by UKGD. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 176.57.174.150:28915 is its address.

What Rust version is recorded for UKGD?

On Windows, UKGD runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on UKGD?

At the last refresh, UKGD recorded 1 players across 50 slots. Averaged across seven days, the player count is 1, with a peak of 6. Over the last 48 hours the busiest hour was 21:00 UTC, at an average of 6 players.

Against other Rust servers, where is UKGD placed?

Within the top 17% of all ranked servers: UKGD at #3,690 for player hours, seven days recorded.

Wipe times

What is recorded on UKGD on wipe day?

The recent wipes averaged a busiest count of 3 players. At 28 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for UKGD?

The force wipe is the only wipe at UKGD, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 3 days 18 hours ago. The tags state a wipe schedule of one wipe a month.

Settings

Which settings does UKGD run, and what rules?

The name of UKGD records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

What is the map for UKGD?

Seed 2147483647 and size 4,000 define the procedural map UKGD generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does UKGD appear among the Rust Graphs lists and filters?

These Rust Graphs lists include UKGD: Modded Rust servers. It is returned by these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

On UKGD, what is meant by each tag?

The game's server browser reads these tags from UKGD: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is UKGD joined?

Enter client.connect 176.57.174.150:28915 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded