StatusLive Servers online11,795 Players69,100 Populated3,591 Wiped · 3 h187 Interval5 min Date29 OCT 2026

DWG RG-S13004Server sheetchecked 11m ago

4Trust_____PvE_____DE/EN

Online 176.57.174.158:29115 checked 11m ago

premium
Connect
Players now 0/ 500 0% full
7-day average0peak 2
Rank#13,004top 58%
Last wipe27d agono schedule published
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on 4Trust_____PvE_____DE/EN
Fig. 2

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap0.4 daysbetween real wipes
wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:09 UTC FW27d ago 2 – running 0
Thu 1 Oct, 08:42 UTC28d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
508 / 550
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
57 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
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05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is 4Trust_____PvE_____DE/EN online, and what uptime has been recorded?

Right now, 4Trust_____PvE_____DE/EN is recorded as online. About 2 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 144 of 168 hours up, 86% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of 4Trust_____PvE_____DE/EN show?

Average server fps over the last 48 hours is 28; the lowest was 2. Counted at its highest: 82,474 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,081 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for 4Trust_____PvE_____DE/EN?

No region is published by 4Trust_____PvE_____DE/EN. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 176.57.174.158:29115 is its address.

What Rust version is recorded for 4Trust_____PvE_____DE/EN?

Rust network protocol 2635 and build 168909 on Windows: that is what 4Trust_____PvE_____DE/EN runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on 4Trust_____PvE_____DE/EN?

Current player count on 4Trust_____PvE_____DE/EN: 0, of 500 slots. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 20:00 UTC, at an average of 0 players.

What rank has been recorded for 4Trust_____PvE_____DE/EN?

Over the last seven days, 4Trust_____PvE_____DE/EN records #13,004 for player hours: the top 58% of all ranked servers.

Schedules

On 4Trust_____PvE_____DE/EN, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. At 16 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for 4Trust_____PvE_____DE/EN?

The force wipe is the only wipe at 4Trust_____PvE_____DE/EN, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 27 days 18 hours ago.

Map and rules

Which settings does 4Trust_____PvE_____DE/EN run, and what rules?

The name of 4Trust_____PvE_____DE/EN records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. Rust's premium status is required to join. VAC is off: that is Valve's anti-cheat.

Which map has 4Trust_____PvE_____DE/EN loaded?

Seed 5678 and size 3,750 define the procedural map 4Trust_____PvE_____DE/EN generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does 4Trust_____PvE_____DE/EN appear among the Rust Graphs lists and filters?

On Rust Graphs, 4Trust_____PvE_____DE/EN is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more.

Which meaning is attached to each tag on 4Trust_____PvE_____DE/EN?

gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^q (Premium): Rust's premium status is required to join are the tags 4Trust_____PvE_____DE/EN publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to 4Trust_____PvE_____DE/EN?

In Rust, press F1 and type client.connect 176.57.174.158:29115 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. Rust's premium status is required to join.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp500
Max players Slots: 500.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^q
Premium Rust's premium status is required to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded