StatusLive Servers online11,784 Players66,602 Populated3,516 Wiped · 3 h198 Interval5 min Date29 OCT 2026

DWG RG-S15318Server sheetchecked 6d ago

Public

Offline 176.61.162.189:28035 checked 6d ago

Connect
Players now 0/ 500 0% full
7-day average0peak –
Rank#15,318top 69%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Public
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 09:40 UTC14d ago 1 – running 0
Tue 13 Oct, 14:14 UTC15d ago 0 – 1.8 days 1
Fri 9 Oct, 15:03 UTC19d ago 1 – 4 days 0
Thu 1 Oct, 17:41 UTC FW27d ago 1 – 7.9 days 1
Tue 29 Sep, 23:07 UTC29d ago 1 – 1.8 days 1
Sat 26 Sep, 16:44 UTC32d ago 1 – 3.3 days 0
Tue 22 Sep, 12:41 UTC36d ago 0 – 4.2 days 0
Thu 17 Sep, 17:11 UTC41d ago 1 – 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Public, and is it online now?

Last seen 6 days 2 hours ago; right now Public is offline. For the last 7 full days the record is 1 of 168 hours up, 1% of the time. On 15 September 2026 is when Rust Graphs first saw it.

In which location is Public hosted?

No region is published by Public. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 176.61.162.189:28035.

On which Rust version is Public running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Public. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Public?

The latest refresh records Public as offline, last seen 6 days 2 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does Public hold?

Over the last seven days, Public records #15,318 for player hours: the top 69% of all ranked servers.

Schedules

On Public, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 26 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Public?

Public wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 14 days 2 hours ago the current world was made.

Settings

What settings and rules apply on Public?

No gather rate is stated in the name of Public. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Tags

On Rust Graphs, which lists and filters contain Public?

On Rust Graphs, Public is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Public?

The game's server browser reads these tags from Public: gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): The slot count is 500; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Public?

In Rust, press F1 and type client.connect 176.61.162.189:28035 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp500
Max players The slot count is 500.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded