StatusLive Servers online11,791 Players65,961 Populated3,606 Wiped · 3 h126 Interval5 min Date28 OCT 2026

DWG RG-S6163Server sheetchecked 8m ago

bunz test

Online EU 176.9.122.93:28045 checked 8m ago

solo monthly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#6,163top 28% · #1881 in EU
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on bunz test
Fig. 2

Server performance

0246823:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers, top 64% in EU, and #163 of the solo servers (top 74%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:19 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10EU · solo · monthly · 5 on average
3 / 400
02
404 RUST SOLO | СБ | ДЛЯ НОВИЧКОВ 24.10EU · solo · monthly · 3 on average
1 / 400
03
404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10EU · solo · monthly · 3 on average
2 / 400
04
404 RUST SOLO | ВТ | ДЛЯ НОВИЧКОВ 27.10EU · solo · monthly · 3 on average
3 / 400
05
404 RUST SOLO | ЧТ | ДЛЯ НОВИЧКОВ 22.10EU · solo · monthly · 2 on average
0 / 400
06
404 RUST SOLO | ПТ | ДЛЯ НОВИЧКОВ 23.10EU · solo · monthly · 2 on average
0 / 400
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is bunz test online, and what uptime has been recorded?

bunz test is up at this moment. Counted from its reported uptime, the last restart was about 15 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does bunz test perform, as measured?

5 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 94,102 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,358 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is bunz test hosted?

With its EU tag, bunz test lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 176.9.122.93:28045 is its address.

What Rust version is recorded for bunz test?

Rust network protocol 2635 and build 168909 on Linux: that is what bunz test runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on bunz test?

Current player count on bunz test: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is bunz test placed?

Across seven days, player hours give bunz test #6,163 globally and #1,881 in Europe, a top 28% position among ranked servers. Within the solo group it places #163.

Wipe data

What happens on bunz test on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 25 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on bunz test?

Once a month, with the force wipe, is when bunz test wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 27 days 3 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

What settings and rules apply on bunz test?

No gather rate is stated in the name of bunz test. Solo play only: teams are not allowed. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is bunz test played?

bunz test runs a procedural map of size 4,000 with seed 1122963626, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain bunz test?

These Rust Graphs lists include bunz test: Europe servers, plotted, Modded Rust servers and Solo Rust servers: group limit 1. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Solo; Wipe schedule: Monthly.

On bunz test, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts1 (Group limit): Teams hold no more than 1; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe are the tags bunz test publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is bunz test joined?

Connect with client.connect 176.9.122.93:28045: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts1,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts1
Group limit Teams hold no more than 1.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded