StatusLive Servers online11,791 Players65,961 Populated3,606 Wiped · 3 h126 Interval5 min Date28 OCT 2026

DWG RG-S15991Server sheetchecked 24d ago

Rust Local - Testes

Offline 177.37.136.172:28015 checked 24d ago

Connect
Players now 0/ 8 0% full
7-day average0peak –
Rank#15,991top 71%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Local - Testes
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct6 Oct8 Oct10 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 00:13 UTC24d ago 0 – running 0
Thu 1 Oct, 05:47 UTC27d ago – – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Rust Local - Testes, and is it online now?

Last seen 24 days 21 hours ago; right now Rust Local - Testes is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 30 September 2026.

In which location is Rust Local - Testes hosted?

A region is not published by Rust Local - Testes. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 177.37.136.172:28015.

What Rust version is recorded for Rust Local - Testes?

On Windows, Rust Local - Testes runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Rust Local - Testes?

No response from Rust Local - Testes; the server was last seen 24 days 21 hours ago.

In the rankings, which position does Rust Local - Testes hold?

Within the top 71% of all ranked servers: Rust Local - Testes at #15,991 for player hours, seven days recorded.

Schedules

What happens on Rust Local - Testes on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Rust Local - Testes?

Too few wipes are on record for Rust Local - Testes to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 24 days 21 hours ago the current world was made.

Settings

Which rules and settings are recorded for Rust Local - Testes?

No gather rate is stated in the name of Rust Local - Testes. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

On which map is Rust Local - Testes played?

A procedural map, generated by the game, is what Rust Local - Testes runs.

Filters

Where does Rust Local - Testes appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rust Local - Testes are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Rust Local - Testes, what is meant by each tag?

The game's server browser reads these tags from Rust Local - Testes: gmrust (Game mode): Standard survival, as Rust plays; mp8 (Max players): The slot count is 8; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Rust Local - Testes?

Enter client.connect 177.37.136.172:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp8
Max players The slot count is 8.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build 166652 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded