StatusLive Servers online11,715 Players57,218 Populated3,311 Wiped · 3 h174 Interval5 min Date29 OCT 2026

DWG RG-S16084Server sheetchecked 27d ago

StagingLab

Offline 178.126.210.193:28115 checked 27d ago

moddedoxidepve
Connect
Players now 0/ 800 0% full
7-day average0peak –
Rank#16,084top 69%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on StagingLab
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average
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03
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04
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05 5 / 300
06
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for StagingLab, and is it up?

The current state of StagingLab is offline, with the last sighting 27 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 1 October 2026.

What location is recorded for StagingLab?

A region is not published by StagingLab. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 178.126.210.193:28115.

What Rust version is recorded for StagingLab?

On Windows, StagingLab runs Rust network protocol 2634 and build 166462. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on StagingLab?

StagingLab is not responding at the latest refresh; the last record of it online is 27 days 16 hours ago.

Against other Rust servers, where is StagingLab placed?

Over the last seven days, StagingLab records #16,084 for player hours: the top 69% of all ranked servers.

Wipe times

On StagingLab, when do wipes occur?

The record of StagingLab's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 28 days 2 hours ago.

Rules and settings

What settings and rules apply on StagingLab?

Gather rate for StagingLab: not stated in the name. 50 players per group at most. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Filters

On Rust Graphs, which lists and filters contain StagingLab?

The Rust Graphs lists that carry StagingLab are: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

On StagingLab, what is meant by each tag?

Tags published by StagingLab, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp800 (Max players): 800 player slots; ts50 (Group limit): The team limit is 50; v2634 (Protocol): To join, your game must be on protocol 2634; cs166462 (Build): 166462 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; modded (Modded): The game is changed by plugins or settings; the listing is Modded; oxidation (Custom tag): The owner or a plugin set this tag; it is not standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join StagingLab?

In Rust, press F1 and type client.connect 178.126.210.193:28115 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp800,ptrak,$r?,v2634,^p,gmrust,cs166462,ts50,^o^z,oxidation,modded

Game

gmrust
Game mode Standard survival, as Rust plays.
mp800
Max players 800 player slots.
ts50
Group limit The team limit is 50.
v2634
Protocol To join, your game must be on protocol 2634.
cs166462
Build 166462 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.
modded
Modded The game is changed by plugins or settings; the listing is Modded.

Other

oxidation
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded